VCMI is an open-source implementation of Heroes of Might and Magic III game engine. It has linux, macOS, android and iOS support and provides various QOL improvements from UI to improved mod support.
VCMI requires files from the original game.
Changelog
General:
- Fixed position for interaction with starting heroes
- Fixed smooth map scrolling when running at high framerate
- Fixed calculation of Fire Shield damage when caster has artifacts that increase its damage
- Fixed untranslated message when visiting signs with random text
- Fixed slider scrolling to maximum value when clicking on “scroll right” button
- Fixed events and seer huts not activating in some cases
- Fixed bug leading to Artifact Merchant selling Grails in loaded saved games
- Fixed placement of objects in random maps near the top border of the map
- Creatures under Slayer spell will no longer deal additional damage to creatures not affected by Slayer
- Description of a mod in Launcher will no longer be converted to lower-case
- Game will no longer fail to generate random map when AI-only players option is set to non-zero value
- Added option to mute audio when VCMI window is not active
- Added option to disable smooth map scrolling
- Reverted ban on U-turns in pathfinder
Stability:
- Fixed crash on using mods made for VCMI 1.3
- Fixed crash on generating random map with large number of monoliths
- Fixed crash on losing mission-critical hero in battle
- Fixed crash on generating growth detalization in some localizations
- Fixed crash on loading of some user-made maps
You must log in or # to comment.
I forgot to post about 1.4.0 release which was a WAY bigger update but this is just as good opportunity to post about this project. Play HOMM3 y’all.
Loved this game. Used to play with my bro. Always XL map, hours until we even found each other.
A year or so ago he showed me: https://goblinzstudio.com/game/heros-hour/
Very similar but a hilarious battle system that actually renders ALL of your creatures. Love it
Ohhh, this looks interesting.