• frezik@midwest.social
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        1 year ago

        Pretty much. Blizzard supported the hell out of that game. Tweaked everything until it was perfect. At launch, it was as good as anything else at the time, but it wasn’t knife-edge balanced like it became.

        Modern Blizzard isn’t capable of that anymore, and neither is anyone else. The genre can still innovate and provide perfectly good experiences otherwise, but it will always have this spectre of “not balanced like Starcraft” hanging over it.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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          1 year ago

          The genre can still innovate and provide perfectly good experiences otherwise, but it will always have this spectre of “not balanced like Starcraft” hanging over it.

          Which is weird, because if you have a 3 faction RTS, the simplest, most balanced solution is to copy Rock, Paper, Scissors.

  • AnonTwo@kbin.social
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    1 year ago

    I don’t think RTS was even big when RTS was big. SC1 and wc3’s custom map scenes were way bigger.

    A lot of the games that killed the RTS genre were even games from that custom map scene.

    (That all being said, it didn’t exactly die. Just it didn’t grow the way Moba did)

    • wombatula@lemm.ee
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      1 year ago

      Exactly! Tower Defence, MOBA, and all the other games built out of the RTS engine in custom maps replaced it, and this all happened years before Zoomers were even walking much less playing advanced video games.

      Blaming the RTS genre dying on zoomers would be like blaming them for killing 90s rap, they had nothing to do with it and it’s downright ludicrous to suggest.

  • Rentlar@lemmy.ca
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    1 year ago

    fake news from anon. The problem is that we hit the supply cap/population limit/CONSTRUCT ADDITIONAL PYLONS so no more RTS… sad.

    Just kidding, forget about all of those, we have Beyond All Reason: a free and open source RTS game set in space. Actively in development, cross-platform and has a unit cap way higher than any of the RTSs from the 2000s.