• RangerJosie@sffa.community
    link
    fedilink
    arrow-up
    12
    ·
    5 maanden geleden

    I love it. And I’m terrible at it.

    I am however world class when it comes to killing everyone after a cockup.

  • Coelacanth@feddit.nu
    link
    fedilink
    arrow-up
    11
    ·
    5 maanden geleden

    Great video. I hope more stealth games learn from Freelancer and create gameplay where making small mistakes don’t induce complete fail states. I like stealth games for the moment-to-moment gameplay and for the puzzle of figuring out how to navigate a level unseen for that 100% rating, but I also hate stealth games for the constant reloading.

    Ever since playing Disco Elysium I’ve started thinking more and more about the fail-forward design philosophy and the general desirability of making failure interesting instead of inciting save scumming. It’s a problem in a lot of games, but none more than stealth games, I think.

    • sunbunman@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 maanden geleden

      I was so hyped for it too. I’m a newer stealth game enjoyer (Styx, dishonoured 1 & 2 no kill undetected runs), the original thief trilogy feels really outdated to me and was so hyped for thief 4. So damned disappointing.