Iron Rod factory I’m gonna call done.

First time I had the idea for inter-building belting that “hangs” from a walkway, instead of just sitting under or inside it. Not sure if I really like this implementation, but I’ll iterate on it.

I ended up going maybe a little sparse on the footings/supports for the building, but I was afraid of just doing it the same as I’ve done on like 3 other buildings. Instead, the whole underside of the building ramps down an inward, and the flat part in the center is the only spot where footings sit. I think it looks acceptable.

Built an entirely separate building for exports, this time around.

Really happy with the facade of the backside of the building, but I’m honestly not happy at all with the exits. But I’m too tired to come up with anything better. Maybe I’ll revisit some other time.

And finally, that’s some more legacy cleanup I can do.

  • perviouslyiner@lemmy.world
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    2 months ago

    For the exits, you could have a little balcony with corner walkways either side, and steps down? Helps avoid the “ramp immediately after a door” trip hazard.

    • JakenVeina@lemm.eeOP
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      2 months ago

      Yeah, I’ve done that before in plenty of places, and it’s definitely better. Something still feels… missing, though.

  • peopleproblems@lemmy.world
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    2 months ago

    So, seeing how neat and organized your factories are, and I’m just about to unlock tier 7-9, I think I’m going to start stripping things down so I just have my power plants running.

    I have a train that can can grab a large amount of ore - coal, iron, and copper. I’ll have it all dropped off at spots dedicated to basic parts and create organized factories from that