Another remaster that misses the point
Today Blizzard announced remasters of its classic fantasy real-time strategy hits Warcraft I&II, the games that put it on the map in the distant, functional past of the â90s. I should be celebrating; the second Warcraft as unequivocally my favorite game as a young child. I spent God only knows how many hundreds of hours playing it, and even He eventually got bored of watching me make my own horrible little maps and walked away. These remasters, though? They ainât it.
Iâll preface this by saying that Iâm very glad these classics remain playable. Iâm sure Blizzardâs making a pretty penny off doing so, but at least itâs keeping its history alive. That said, I will be playing these re-releases with the new graphics turned off, because just look at them:
Warcraft Remastered Battle Chest Launch Trailer
The art looks basic and generic where the original pixels inspired imagination, letting your mind fill in the gaps of these unitsâ physical features. Some, like Ogres and Ogre Magi, appeared almost photorealistic to young me, who sought to recreate them (over and over and over) in drawings and other, larger-scale art projects. In trying to more fully inhabit this universe whose collection of Little Guys inspired me to dare to dream, I constructed life-sized (relative to an eight-year-old) paper dolls of nearly every unit in the game. It was my Everest, entirely because â again â the original game left room for interpretation.
Now admittedly, Iâm no longer a small child fueled entirely by starry-eyed wonder, and thatâs definitely part of the problem. But Warcraftâs original look was a product of its limitations, and trying to pave over that with plastic-y sheen is a mistake. I donât know who the new graphics are for â I doubt these old games are going to lure in many new players, especially with art that looks like it belongs in a vastly less-intricate game than Warcraft â but itâs certainly not me.
Yikes; whatever I expected from the remasters - this ainât it.
The original C&C remaster did a similar graphics upscale, but they at least managed to at least mostly pull it off.
Given they could have potentially rasterised WOW assets to provide a cohesive feel to players, this is just a total ball-drop.
The best remaster was D2R. They made it look EXACTLY like my imagination did back in 2001. It looks incredible.
D2 always looked like shit to me. D2R is the first time that game has been playable for me. Especially with wide screen support and the ability to bind quick cast keys. D2R is top tier.
D2 looked amazing to me but I was on a 640x480 CRT in 2000-2001, so my little imagination put it all together. But damn shit fuck, D2R was done SO WELL.
Even back in the day I felt it was too cramped and awkward. I was more of a starcraft kid.
Vicarious Visionsâ team for that game needs the equivalent of an Academy Award for what they achieved (and no, I donât mean Geoff Keighleyâs flatulence).
Hahahaha could not agree with you more. When I started it, I was blown away at how EXACTLY LIKE MY IMAGINATION it was.