it’s a game with an insane amount of dialog and narration, with branching stories. that’s a lot of audio. people underestimate how much voice acting adds to the size.
also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it’s fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.
it’s a game with an insane amount of dialog and narration, with branching stories. that’s a lot of audio. people underestimate how much voice acting adds to the size.
also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it’s fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.