Pseudonym of someone who should’ve known better. Occasional content creator, writer, optimistic waste of space.

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I LOVE The Long Dark, but I do wish they’d have different seasons if you survive long enough. Something tells me that even summer would be no picnic on that island with the crazed wildlife and geomagnetic storms. Maybe for a sequel someday?

    Also I admit that I like playing non-story games with the wildlife turned down to mimic more reasonable behaviors. Then it really does become more of you against the elements, rather than you against crazy wolves. @_





  • I remember that when Star Trek Online was first announced, it was VERY different than what it is now… and it actually more closely resembled what you were describing. Each character would be free to do some of their own hero stuff in the galaxy but also be on ‘hub ships’ where you were a smaller part of a much larger whole, participating in shipboard stuff. Then it changed hands or somesuch, and the new leadership said, “Nobody just wants to be some random person on a starship! Everyone wants to be the captain!”

    To which I said, “No, actually… ._. I think I would enjoy just vibing on a supercool space ship with my Fully Automated Luxury Gay Space Communism lifestyle.” So it would be interesting to see someone try to do STO as it was originally intended.












  • They’re both great games, but they play very differently. The scale of DSP is vast-- you’re a giant robot that can fly to different planets, and you end up setting up supply chains that span entire solar systems-- and in late game, you can even go to OTHER STAR SYSTEMS if you need something exceptionally rare in greater quantities.

    Satisfactory is so first-person that it can seem daunting, and unlike DSP you have the very real chance of dying. And, for some reason, in a spacefaring society you have to reinvent the gun. >_> That said it is much more intimate, and the struggles are much more rewarding. Getting that new node producing can feel much more satisfying (no pun intended) when you remember all the fauna you had to fight through to get to it, the pathing you had to do to connect up all the power cables and belts…

    So, for me, I’d say it depends on how you feel about that sense of scale! If you want to feel big and powerful, give DSP a try. If you want more of a challenge and prefer a smaller-scale experience, try Satisfactory. Oh, also, Satisfactory has multiplayer available, so if you ever want to try and get more friends involved, that’s the obvious choice!