• 0 Posts
  • 56 Comments
Joined 1 year ago
cake
Cake day: October 16th, 2023

help-circle








  • It’s worth noting that “Encounter” doesn’t necessarily mean “Combat,” but the 6-8 encounter day is definitely bullshit. I think that framework is held over from very early releases, and if you want an idea of what a 6-8 encounter day would actually play like, Tyranny of Dragons’ “Flames over Greennest” module pushes players to exhaustion with that many encounters before a punishing boss fight that you’re intended to lose, and it’s definitely not fun, especially because those caster classes just do not have the slots to spare at level 1.

    It’s clear how SR/LR resources evolved from daily/encounter powers in 4e, and that was a much more elegant way of handling resource expenditure, even if it did make all the classes play kind of the same.


  • Yeah, they got super lazy with magic item economy in 5e and justified it by saying “you can play this game without the expectation of magic items!” Like bullshit, you just didn’t want to deal with the hassle of pricing items correctly to the point that there are items in lower tiers that are functionally the same or better than items in higher tiers. (Ring of warmth vs ring of resistance is an egregious example, but if you look hard enough you’ll find more.)






  • The thing I hate about this game, one of the biggest fundamental differences between it and any other BGS title is that it isn’t compelling to go explore a planet that has copies of the content on all the other planets, and astoundingly little at that, the same way it is to just pick a direction in Skyrim or Fallout and walk, and end up stumbling on some shit going down in a cave or abandoned building just off the beaten path. Even if you remove the loading screens and add vehicles on planets to minimize the amount of time between engaging set pieces, it’s still the same abandoned factory populated with the same pirates guarding the same generic fetch quest objective. It is such an aggressive, unrewarding waste of time with so few redeeming qualities that I’m a little shocked anyone at Bethesda thought this should merit any amount of hard-earned money, let alone seventy fucking dollars. Didn’t they know? Didn’t they know?





  • This is how most supermarkets (Walmart/Kroger/Target, etc.) in the U.S. look brand new - they’re effectively warehouses that sell product directly to customers. Smaller shops and boutiques have finished ceilings that hide the ductwork and such because they’re meant to be more flexible commercial/office space, but large stores like this do not, except for specialized locations like electronics, jewelery, or pharmacy, that can be gated off from the rest of the inside of the building for reduced operation and security.