I think about this image literally every other day since I saw it.
I think about this image literally every other day since I saw it.
I play cozy games instead. Can’t wait for the next Animal Crossing.
It’s the thing that bothers me about the obligatory 1-on-1s we do every month with our supervisors, asking “On a scale from 1 to 10, what’s your stress level? Are you dealing with any personal issues?” And the one time I pipe up and say, “Yeah, they raised my rent $300 and it’s putting strain on my budget.” The response was “Do you know anyone who could move in or that you could move in with to alleviate that?” I haven’t gotten a raise in two years. Fuck this shit. Don’t act like you care.
I knew this year’s awards were a joke the second I saw Starfield nominated for (and subsequently winning) ‘most innovative gameplay.’
Reminds me of a friend who plays with two custom spells on quickslots the first chance he gets to make them. The first he calls “JUMP GOD” and the second is “I HATE FALL DAMAGE” with 2-300 points in jump for 1s and a couple seconds of feather fall, respectively.
Who needs fast travel?
I can almost guarantee this was some stupid marketing exec’s idea. Someone had to write the code that interprets that you’re watching an episode that someone else has available for streaming. Any software dev worth their salt would have seen this request and said “This is the dumbest fucking idea I have ever seen in my life” and they probably had to make it anyway because it pays the bills.
It’s worth noting that “Encounter” doesn’t necessarily mean “Combat,” but the 6-8 encounter day is definitely bullshit. I think that framework is held over from very early releases, and if you want an idea of what a 6-8 encounter day would actually play like, Tyranny of Dragons’ “Flames over Greennest” module pushes players to exhaustion with that many encounters before a punishing boss fight that you’re intended to lose, and it’s definitely not fun, especially because those caster classes just do not have the slots to spare at level 1.
It’s clear how SR/LR resources evolved from daily/encounter powers in 4e, and that was a much more elegant way of handling resource expenditure, even if it did make all the classes play kind of the same.
Yeah, they got super lazy with magic item economy in 5e and justified it by saying “you can play this game without the expectation of magic items!” Like bullshit, you just didn’t want to deal with the hassle of pricing items correctly to the point that there are items in lower tiers that are functionally the same or better than items in higher tiers. (Ring of warmth vs ring of resistance is an egregious example, but if you look hard enough you’ll find more.)
Almost as dumb as Nintendo patenting the concept of a sanity meter and then not fucking doing anything with it since Eternal Darkness: Sanity’s Requiem.
Having to do it all over again next week.
In a capitalist hellscape, any amount of damage is damaged beyond all hope because everyone is completely interchangeable, and ultimately, disposable.
So, y’know, you’re not wrong.
D- Does he not know about puffed rice? You know, like, the ingredient in a box of… rice krispies?
The thing I hate about this game, one of the biggest fundamental differences between it and any other BGS title is that it isn’t compelling to go explore a planet that has copies of the content on all the other planets, and astoundingly little at that, the same way it is to just pick a direction in Skyrim or Fallout and walk, and end up stumbling on some shit going down in a cave or abandoned building just off the beaten path. Even if you remove the loading screens and add vehicles on planets to minimize the amount of time between engaging set pieces, it’s still the same abandoned factory populated with the same pirates guarding the same generic fetch quest objective. It is such an aggressive, unrewarding waste of time with so few redeeming qualities that I’m a little shocked anyone at Bethesda thought this should merit any amount of hard-earned money, let alone seventy fucking dollars. Didn’t they know? Didn’t they know?
I think it mentions how in the title?
Hello there
The devil’s advocate in me says that dealers often cut drugs with formula so there’s at least one other reason to keep it locked, but I don’t know how well that statement holds up under scrutiny, because it’s not like they check to see if you actually have a baby when you buy formula, and it’s probably not worth the risk to steal it as opposed to just buying it with the kind of return you’d get from diluting your product.
And yeah, I see razor blades, shampoo, and fucking laundry soap under lock and key in stores all the time. Nobody’s cutting drugs with any of those. Shit’s getting real fucked up.
This is how most supermarkets (Walmart/Kroger/Target, etc.) in the U.S. look brand new - they’re effectively warehouses that sell product directly to customers. Smaller shops and boutiques have finished ceilings that hide the ductwork and such because they’re meant to be more flexible commercial/office space, but large stores like this do not, except for specialized locations like electronics, jewelery, or pharmacy, that can be gated off from the rest of the inside of the building for reduced operation and security.
I mean, okay, but how much of anything can get hit by lightning and not be a smoldering crater without proper grounding and such?
You used me… For land development!