Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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Joined 1 year ago
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Cake day: June 13th, 2023

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  • You might just need to reduce choice anxiety.

    Once my library got really big, I would find time to game, but then waste it on figuring how exactly I want to spend the time. End up on youtube or something and not actually get into a game at all.

    The solution was to keep just a few games favorited, and forget the rest existed.

    When I’m done with a game, it gets unfavorited. When I buy a new game it gets favorited.

    If the list gets too short, I might do some spelunking in my library to favorite something from my backlog.

    This way, each time I sit down to game, I have a very short list of stuff to start or continue that I might actually manage to pick from.


  • What the others said.

    Maybe you need to take a break from games and indulge in some other, or new, hobby.

    I like audiobooks, electric skateboards, cycling, manga… And more.

    You could also expand the kinds of games you play. I keep trying new genres and if one gets boring I try something else.

    Don’t force yourself if you aren’t having fun. That’s a quick way to really ruin something you like.

    I’ve gone through several episodes of feeling like there’s nothing I want to play… But, if I keep giving things a chance, and make sure not to burn myself out by trying to find something too hard, or forcing myself to play something because it “supposed” to be fun, even when right then it isnt, something eventually gets me hooked right back in.

    Most recently that has been Deadlock. I can’t get enough of it and the feeling is the best.





  • Their main benefit is that they are fun as hell.

    I sometimes park my Krait/Gunship and just fly around in the fighter to find and kill targets. Their damage may seem low, but their STUPID manouverability means you can dodge damage like in nothing else.

    They also have the benefit of being remote controlled. You can die in a fight with your “mothership” pretty far away and just re-deploy instantly.

    If I need the big guns to take something down, I tell my crew ro fly in the big ship to help, or switch places and have them pilot the fighter. Flying two ships at the same time is a little tricky, but fun in its own way. The important part is to treat the fighters like they’re disposable gun platforms.

    You can also deploy two at the same time, if you have someone join you via multi-crew. Two fighters with the mothership far away is a force to be reckoned with, and your main ship essentially becomes a respawn point for some co-op carnage using the most agile crafts in the game.

    Edit: The Krait also has three pilot slots. That means you can bring two AI crew, meaning it’s the one smaller SLF-capable ship that can deploy two fighters simultaneously even without multi-crew. I do this all the time and it ups your damage potential to stupid levels, and takes a lot of fire off you as your targets now have to split their fire between you and your fighters.

    Edit2: I might be misremembering. Even with more crew, maybe you couldn’t launch more than one?

    Edit3: Figured it out. You can launch two fighters solo, one piloted by you, the other by AI crew. Your mothership gets left “empty” and you need Odyssey to do it. This is what I used to do.

    For solo, the most efficient eay to use them is to have decent AI crew members pilot them. They’ll die a lot, but you can just keep deploying them and the damage they add is no joke. Just having a second ship to keep the shields on your target from regenerating between main volleys is huge, but on the Krait you can have two!

    It’s almost like being a wing all by yourself.




  • For the mouse, I recommend G305. It’s wireless, but it lasts a truly stupid amount of time on a single AA. Just keep a spare in your bag and you will literally never have to think about charging it.

    It has a fantastic sensor, and doesn’t break the bank. As long as the shape fits you, it should be good.

    For keyboards, look for “tenkeyless” or even smaller. Tenkeyless can come with full size keys, while being smaller by dropping the numpad. Even smaller keyboards might drop the columns of keys with the arrow keys and home/end/page keys, the function row, or even the number row. Somewhere along the spectrum you should get down to something that’s about the size of a SteamDeck, or smaller, without making the keys you’ll actually use while gaming, smaller.

    If you want to save on thickness and weight, consider LP switches. Low profile mechanical keyboards have become more available. These’ll be thinner and have shorter travel, but without going as flat as most laptops. They can be really nice, while also being way more portable than boards with full-height key switches.

    I like them myself just for the ergonomics. A keyboard that lays flatter on my desk means less bending upwards and then back down in my hands and fingers when using it.

    I use a G915 TKL, but that may still be a tad big next to the Deck. (And expensive)

    Edit: I remember hearing good things about keychron. I don’t have personal experience so do some research, but that K3 and this K7 seem potentially ideal. They also have a bunch of other models.