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Cake day: June 15th, 2023

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  • To my knowledge, there hasn’t been a major peer reviewed study to show whether these warnings make any difference.

    Now, my own anecdotal non-peer reviewed personal opinion would be that they probably make no difference at all. Businesses likely began adding them only to waive potential liability and not to actually do anything helpful. They can be frustrating because they spoil upcoming events in media that may have been unexpected or unknown, but because of the warning are now definitely known and thus feels “ruined” when it happens. They can also reinforce ideation of suicide because a person may feel like the ones that added the warning did it as a token thing, treating the person like they are a badge of honor or some kind of selling point. Whether that is true or not doesn’t really matter, a person that is suicidal is almost never “in their right mind,” and if they feel that way, they feel that way. Nobody can tell them how to feel, not even themselves sometimes.


  • You aren’t losing 25% profit. The cost of your Unity Enterprise license that you pay once each year would increase by 25%. For ease of understanding, if your license previously cost you $100, now it would cost you $125. However, Unity has stated that this is negotiable and does not have a fixed price. It is possible that this price is calculated with many variable including number of employees that use Unity (seats), yearly revenue and expenses, and potentially other factors as well.

    And again, for Unity Enterprise you would need to make a Unity game that makes more than $25 million per year.




  • Regarding potential societal issues:

    When multiple cultures mix together, one of two things can happen:

    1. The cultures mesh well and either coexist or mutually mix into something new

    2. The cultures do not mesh well and this leads to all sorts of problems, especially increased crime

    The second usually happens when both cultures place opposite value in something. For example, one culture places a high value on self and the other places a high value on being in a group, this can lead to a divide between cultures. Eventually, the resentment each group has for each other will lead to violence and other sorts of crime. One culture may think “I made the money for myself,” while the other thinks ,“we should all share the money.” If people don’t learn how to get along, you can probably see how that would increase criminal activity. In most cases, it is usually the expectation that the immigrant adapt to the culture of the new place they have moved to, rather than the new place’s home residents being expected to adapt to every immigrants different country cultures.

    It also isn’t good when immigrants enter a new country and do not know the laws of the country they have entered. They may commit crimes that could have been legal wherever they came from, but now someone may be a victim to a crime and the immigrant did not know. Now, usually immigrants that legally enter a country do learn about the basic laws of the country and the basic culture, but ones that enter a country illegally may know nothing about the place they are in. They may continue to act the same as they did in their previous home, which may have very different laws, leading to further divide.


  • “Hikes Subscriptions” - A bit sensationalist.

    A ~7% increase from $2040 to $2200 for a single yearly seat isn’t exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn’t that big of a jump when you put it into perspective.

    Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.

    Unity Enterprise requires $25 MILLION in revenue. If you’re making that much money you can absolutely afford a 25% price increase on your Unity license.