The end of Red Dead Redemption. Spoilers for a game that’s over a decade old, but John’s death was a brutal cruelty that stayed with me for a long, long time.
he/him 🏳️🌈🚹🚺
solve et coagula ⛓️🏏🖤🫦
spooky stuff 👻🪦🕸️💀🎃
🏴☠️ 🎮👾☕⌨️🎞️📷📚⚛️
The end of Red Dead Redemption. Spoilers for a game that’s over a decade old, but John’s death was a brutal cruelty that stayed with me for a long, long time.
I thought it said antique and didn’t question that, either.
For me it wasn’t the fire that kept drawing comparisons to Divinity. It was the writing. The opening is beat for beat Divinity tropes and it was off-putting. It took hours more gameplay and character development for that edge to wear down, though it has probably permanently shaded my first playthrough. Perhaps that opening was one of the first things written, and thus the most akin to its predecessor.
Once the game settles in, things feel less Divinity and more Faerun. The fire metaphor is apt though. Things do creep in from time to time to remind you who built this adventure. It’s like a signature. I don’t always like it, seeing the hand in this case is more jarring because of how sensitive I am towards the setting and gameplay. But the craft is so thoughtful otherwise, it’s broken through those barriers for me.
Hey so like, new games come out like every day, dude, so…
I wanted a handheld that could run the new retro-inspired titles that keep getting me hooked, because I didn’t feel like I wanted to be chained to my desktop to play twin-stick shooters and pixel art platformers.
What keeps me hooked is its versatility and ease of use. I finally have something to take my Steam catalogue with me on trips or just sit on the couch, away from my PC.
Rollerball
Planet of the Apes
History seems to agree. Seventy-five percent of films from the silent era have been lost forever. Television shares a similar fate.
When a new medium is created, it seems we don’t put much thought into preservation.
Shaders are lighter.
Salt. I love a lot of foods, but you gotta have the right amount of salt on all of em
I’ve played a lot of the games on this thread and more that haven’t been mentioned which deserve to be recognized, but for my experience The Binding of Isaac: Rebirth goes at the top.
There are others more nostalgic, others with more acclaim, but I always come back to Isaac. The RNG, art, humor, and item combos made that game stick to me like nothing else. It has just a little hit of inspirational game design that speaks to me.
I was just thinking about this today! I thought it was high time I dug out the old ones. I have to buy an adapter for the AV but these games were some of my favorites. Double Dash is still the best Mario Kart.
These guys think the service they provide is so invaluable, so critical to the lives of their users, that they’re betting on those users’ willingness to shell out for the experience they’re accustomed to.
It doesn’t seem like a winning strategy but he’s desperate to turn a profit off this thing and I don’t think the long term is much of a consideration right now.
!@LostFedditors@kbin.social
This is what “to cut off your nose to spite your face” means. To the letter.
The facts aren’t inherently ghoulish. The media attention to every macabre detail and society’s hunger for such trivialities is.
Nothing in this story or series of details helps to further the case of negligence. It serves only to feed the rage and satiate morbid curiosity.
The wild part about this is that as much as I loved this app, and as much time as I spent on it, it was the experience with that I enjoyed. It wasn’t reddit.
Based on the language from Valve, it sounds more like legal protection for themselves than a judgment from an ethical perspective.
Your question isn’t a bad one, but the battleground over copyright ownership probably isn’t one they’re weighing in on here.
And what part of this particular piece of journalism do you feel assists us in that endeavor?
We get it. They died. It’s tragic but this coverage is unnecessary and gratuitous.
It’s interesting how some things have changed over the years when it comes to chat rooms. And how other things haven’t. When I first started in The Palace the internet was new, and chat rooms were for shut-ins, agoraphobes, and nerds. We basically lived on the internet. So it made sense to some to treat the room as a place you entered and left.
Now you can sit on a discord server on mobile and have a life, pop in the middle of a conversation somewhere and then leave it. And some servers still suggest you greet a room like you live there.
It’s like, when I was a kid, having internet access to all human knowledge, anywhere, would have been a divine gift. Now we all have computers in our pockets and some people still argue about basic facts that can be resolved instantly. We treat technology very strangely.