babydriver@lemmy.mltoAsklemmy@lemmy.ml•What are you hoping to see happen in the future?
2·
4 months agoin sha’ allah
in sha’ allah
This is a good answer. Too bad people are downvoting it for the reasons mentioned.
They still put drm in the games sold on their store though.
Piss and Poo, at it again (sorry)
All of them?
ok so I’m out of the bath.
#[derive(SystemParam)]
pub struct Sprite3dParams<'w, 's> {
pub meshes : ResMut<'w, Assets<Mesh>>,
pub materials : ResMut<'w, Assets<StandardMaterial>>,
pub images : ResMut<'w, Assets<Image>>,
pub atlases : ResMut<'w, Assets<TextureAtlas>>,
pub sr : ResMut<'w, Sprite3dRes>,
#[system_param(ignore)]
marker: PhantomData<&'s usize>,
}
It seems like Sprite3dParams is already accessing Assets<TextureAtlas>
which is why you get the the error.
So you need to either remove texture_atlases
or sprite_params
. in your system.
have you looked at this example? I won’t be much help sorry :(
You should probably ask over here as well: https://github.com/FraserLee/bevy_sprite3d/issues I havent used this library before but I might take a look once Im out of the bath
There’s already beans in this so probably more beans :)