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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I’ve enjoyed that one a lot, as a long time KSP player.

    Two things stand out to me about it which are better than (unmodded) KSP:

    1. It has a ton of procedural parts, from tanks to fairings to struts. Though I would argue it makes rockets look less detailed in terms of texturing, it really amps up what you can do overall.

    2. Vizzy is a built in automation system where you click and drag keywords and functions into place. It is something similar to the kOS mod on KSP, though I’d argue much more approachable and with more features. You can even do multithreading (think: process staging while also processing telemetry data).

    Juno is also very well optimized – after all, it also runs on Android. So if you can get beyond the relatively simplistic visuals there is a lot to like.

    But is it a KSP killer? No. The character models are not great and that affects everything from EVA to immersion. It lacks a certain “it” factor, and though I have put many hours into Juno, it usually ends with me firing up modded KSP again.






  • This is the only corporate game left. Convince clueless investors that they’ll make more money if they give you money. No real innovation or even a real goal. Just buzzword after buzzword to get those investors on board.

    Capitalism doesn’t breed innovation. It eventually eats it.

    I’d like to think some things will change once not every major investor is clueless after just being rich their whole lives, but given how generational wealth works, I’m not holding my breath.