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Joined 1 year ago
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Cake day: July 11th, 2023

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  • This is a point I don’t see brought up enough. The amount of effort and money spent by corps to discredit unions should be the only proof people need to see they’re in their best interest.

    Same holds true for any legislation corps fight tooth and nail against. Their only concern is their bottom line. If they’re spending millions on something, it’s cause it’ll save them billions.








  • The game is rendered at a lower resolution, this saves a lot of resources.

    Then dedicated AI cores or even special AI scaler chips get used to upscale the image back to the requested resolution.

    I get that much. Or at least, I get that’s the intention.

    This is a fixed cost and can be done with little power since the components are designed to do this task.

    This us the part I struggle to believe/understand. I’m roughly aware of how resource intensive upscaling is on locally hosted models. The necessary tech/resources to do that to 4k+ in real time (120+ fps) seems at least equivalent, if not more expensive, to just rendering it that way in the first place. Are these “scaler chips” really that much more advanced/efficient?

    Further questions aside, I appreciate the explanation. Thanks!