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Cake day: August 3rd, 2023

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  • There may be a much better way to do this but I use folder binding instead of volumes. What I usually do is map another folder structure for both sonarr and whatever DL client I am using.

    So for example I do some kind of /mnt/docker/download. This is mapped in the containers as the directory as well as the path on my system.

    • v /mnt/docker/download:/mnt/docker:download

    I have this extra line in all containers that need access to the downloaded files. Then in my download client I change the default directory that it downloads to from /data to this /mnt/docker/download. Then in Sonarr/Radarr I tell it that this is the download directory. This then becomes a directory that they all have access to and can then use without error or without extra complex options in docker.

    Less secure in its production practice but this is essentially a temp folder that will only ever have 1-3 files in it prior to them being processed.



  • Good point. Sorry I wasn’t clear. I only meant that they couldn’t branch out and develop other games like they wanted to. Essentially I was making the same point that you are in terms of what they HAD to develop. MS it was Halo, Sony it’s destiny but in either place they did not have the option to make new IP. At least maybe not till now but that looks more like a forced dev.

    I agree with your sentiment, though that Sony is pushing them more in house.


  • I would generally agree with this statement but I think in this particular case it may be a bad thing. From what I understood of the article they are taking a portion of the Bungie dev team and spinning off to be a part of the Sony game devs. I have a feeling the manage team being taken out had been a big pushback on that.

    Bungie wanted to leave Microsoft because they wanted to do new things and not just Halo. Unfortunately it turned out activation screwed them in terms of their development and mad then cut 70% of the D1 story with less than a year to release.

    After all that they are eventually bought by Sony that now does almost the same thing MS was doing to them.

    Don’t get me wrong, I am glad it’s more managers and corporate office than devs but I have a bad feeling that this is just the start of a bad turn of events for them.