Professional game dev for 25 years now. Started modding and level design back in the days of DOOM/Quake, which eventually led to a job in the industry.
I’m a designer primarily, but I also do quite a bit of engineering. I’ve worked mostly with heavily modified Source engine and, most recently, Unreal.
Professional game dev for 25 years now. Started modding and level design back in the days of DOOM/Quake, which eventually led to a job in the industry.
I’m a designer primarily, but I also do quite a bit of engineering. I’ve worked mostly with heavily modified Source engine and, most recently, Unreal.