I take my shitposts very seriously.

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Joined 2 years ago
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Cake day: June 24th, 2023

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  • rtxn@lemmy.worldtoMicroblog Memes@lemmy.worldSOMEONE THINK OF THE GAMERS!
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    7 hours ago

    I don’t know who the downvote came from, it just appeared suspiciously quickly. Apparently some people are trawling this thread for dissenting ideas that do not conform to the herd’s opinion.

    I’m sure Ubisoft had some sort of consultants about cultural and historical matters, but their involvement in production of the game and marketing is dubious at best. It still fucks me up that anyone thought it was okay to use a destroyed cultural/religious object as marketing material, even without knowing its connection to the Allied bombings. I maintain my position that Ubisoft is exploiting these ideas callously and arrogantly and should not be given the benefit of doubt.







  • California requires products (I thought it was just foods, guess not) to undergo tests that prove they don’t contain carcinogens; otherwise they must include a warning about potentially containing carcinogens. Most companies don’t bother because the cost of getting a product tested is more than the potential revenue loss from the “may cause cancer” warning.

    If the game comes in a physical cartridge, the plastic might contain a carcinogen, or it might be contaminated during manufacturing or packaging.

    Proposition 65 requires businesses to provide warnings to Californians about significant exposures to chemicals that cause cancer, birth defects or other reproductive harm. Exposure to these chemicals may take place when products are acquired or used. Exposure may also occur in homes, workplaces, or other environments in California. By requiring that this information be provided, Proposition 65 enables Californians to make informed decisions about their exposures to these chemicals.

    Or Nintendo itself is the cancer. Whichever version you prefer.





  • “But they did it too!” will not fly with me as a valid defense coming from an adult person. Your behaviour is your own responsibility. If you disagree with something, either respond in a polite manner or downvote and move on. Do not accuse others, either individuals or groups, of having a mental deficiency, brain damage, or aberration; and the fact that you would try to minimize what you said shows that you understand why I have an issue with it.

    Be nice, or leave.





  • rtxn@lemmy.worldtoGreentext@sh.itjust.worksAnon is a gamer
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    6 days ago

    I remember Mirror’s Edge getting praise for its runner vision because of how well it integrated into the already strong visual style.

    But then I also remember Half-Life 2 using nothing like that. It used player training, framing, and visual/aural/mechanical cues. The Ravenholm chapter was particularly great at that.

    You enter the chapter. It’s a long shot of a backyard. The way forward is marked by a flock of crows, a pair of legs swinging from a tree, and light coming from the building. The building is full of sawblades and propane tanks, and a zombie torso perched on top of a blade stuck deep in the wall. Your path forward is blocked by debris, which forces you to slow down, and you had just received the gravity gun, so your options are obvious. The game is telling you what to do in a completely diegetic way. When you first meet Grigori, you leave a well-lit area and walk through a dark alley, which frames your view and forces you to look at the introduction. You can’t progress until you figure out the fire trap mechanic. Then you disarm a high voltage trap, which is marked by a loud spark, and the effect of your action is immediately visible through a window with a strong contrast between the cold exterior and warm interior light. Immediately after that, you get inroduced to the poison headcrabs in a safe place where their mechanic is obvious, but can’t actually kill an unprepared player. The fast zombie introduction still gives me the creeps. Having them leap across the moonlit cityscape was not only absolute cinema, but it quickly taught the player what kind of enemy to expect.

    The yellow adventure line is a crutch. It marks either the laziness or outright failure of a designer to train the player. If the player can’t find the way forward from diegetic clues, the design must be changed, and yellow paint must remain the last resort. Half-Life 2 was a masterpiece and the gold standard of environmental design that the likes of Naughty Dog can’t even come close to replicating.




  • LGA sockets (including AM5) have flat contacts on the CPU and spring-loaded contacts on the motherboard. No pins, no holes. You could take a small tweezer or precision flathead screwdriver and lift the CPU from a corner. As long as you don’t reach in too deep, it won’t damage either side. You should be able to lift it with minimal force.


  • Find the motherboard’s manual. It will have instructions for installing and removing both the CPU and the cooler. If the CPU uses a PGA socket, removing it might require a little force.

    If you’re sure the clip and the retaining frame are released, but can’t/don’t want to lift it by its edges, you could use suction.

    • If there’s still some moisture in the thermal compound, you can use a flat piece of glass or plastic. Press it against the CPU’s surface and lift gently. If the thermal compound is dry, apply a little from a new tube.
    • A small suction cup might work.
    • There are vacuum pens made specifically for this kind of work.

    (edit) The MSI B650 uses an AM5 socket, which is an LGA package. The CPU itself doesn’t have any pins that could be damaged, so you can be a bit more forceful. You could even take a small tweezer and pry it out from one of the corners (as long as the retaining frame is off, of course).


  • The original creator of Wordpress and the owner of a Wordpress hosting site. He’s been having a meltdown for months because Wordpress is being used by WP Engine, a for-profit competitor hosting company, in compliance with the license. Since then, he has:

    • Changed the trademark license and retroactively sued WP Engine,
    • Disparaged WP Engine every time he had the chance,
    • Added a potentially legally binding checkbox to wordpress.com where the user must declare their disassociation with WP Engine (which also locked out actual employees),
    • Forcibly taken control of several community-made plugins,
    • Acted like an absolute fucking buffoon the innocent little lamb who’s been set upon by the wolves.