It pioneered DDoS attacks so, uh, yeah
I’m a little teapot 🫖
It pioneered DDoS attacks so, uh, yeah
Have you tried putting your cast iron in the dishwasher?
They’re trying to be the MSN of the 2020s but their userbase has zero interest in advertising or AI slop. It’s not going well and they refuse to focus on their core product.
*Snapchat reserves the right to use your ass in AI ads
90s script kiddie here - a bunch of the shit you can do as a minor with low/no consequences becomes SERIOUS FUCKING BUSINESS as an adult with assets. It’s just not worth the risk to keep dicking around with things that might land you in prison or cost you everything you have.
Is (insert heavily marketed product here) just a fad?
Yes
Why don’t you volunteer to be the test case Larry?
+1, this one could disappear from the journal after the door is cleared and I wouldn’t miss it
I mean, global warming us slowly into extinction is a pretty AI way to go about it
“I made this!”
Live translation is pretty baller too
Just wait for someone to exploit it, that’s pretty common with mediatek SoCs
Yeah, I think we’re saying the same thing here. The loss of other utility just doesn’t make upgrade dumping tenacity very worthwhile and at the levels you’re most likely to encounter the effect without dumping it’s just not good enough to justify using when you can slot literally anything else.
I guess it could be fun on the right kind of berserker build but that’s about all I can come up with.
Think of the duelist as a melee wand user (with weapons as wands) and you’ve got a better read on the class before specialization. The warrior is the tanky physical class, the duelist is the bursty offensive class.
Just a heads up to anyone wanting to test the new beta and not wait for gplay:
Go to the project GitHub page: https://github.com/00-Evan/shattered-pixel-dungeon
click on Releases then find 2.5.0-BETA (it’s marked as a pre-release)
download the GPlay version apk and install it
This should be the same version that’s pushed to Google whenever that happens so you’ll keep GPlay and supporter features.
It kind of is already? It just works in an unintuitive way.
Excellent, the battery life on my 9 pro is starting to suffer and this will drive the prices on used 11s and 12s down to impulse buy at 3am levels.
It reduces damage to you based on the level of the ring and your current missing HP. The effect is mediocre unless either: the ring is high level (5 or 6+) or you’re missing a lot of HP. Even then you need the ring at +8 if you want ~50% damage reduction at 50% HP. Compared to just about any other option upgrading tenacity is a poor choice.
Edit: A while back I graphed tenacity and a bunch of other scaling effects to better understand how they scale with upgrades, here’s +0 -> +4 and +8:
You can see that the scaling itself isn’t terrible (the effect is actually pretty good at high levels) but the effect is pretty mediocre at the levels you’ll encounter most often (+0 -> +2.) To get a solidly good effect out of the ring you need to live in the danger zone at fairly low HP, which puts you at risk of getting instagibbed by a surprise attack.
I don’t really like the trade offs Tenacity requires but if I were going to play a tenacity dump game I’d be targeting damage reduction equal to missing HP for a given target and then try to stay as close to that level as possible. 50% DR at 50% HP happens at +8, and 70% DR @ 70% missing HP happens at about +9/+10. I’d probably go for +10 then try to stay right at ~30% total HP. The problem is that you’re devoting 2/3 (or all with the runes challenge) of your offensive upgrades to just soaking damage and that leaves you with really mediocre damage output.
We’ve drastically simplified and made tech accessible to everyone with a smartphone, you no longer need computer skills to get on the internet to shop or participate in social activities. Kids use apps’ platforms for the things we had to build and host ourselves 20y ago.