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Cake day: April 24th, 2024

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  • Ok, so, she didn’t criticize Spencer in the same video she describes herself as an ex-MSFT executive producer… she’s criticizing the Concord producers… for basically poorly managing the development.

    Here she is in an earlier vid criticizing Spencer:

    https://m.youtube.com/watch?v=69gs773bZRI

    And here is the later Concord vid where she basically blames the devs of multiple MSFT projects she was an executive producer on for just not listening to her.

    https://m.youtube.com/watch?v=6IM11RtGLJ8

    Like… I agree with her general message of ‘feedback from players is important’ and ‘don’t vastly misjudge your target demo’ but like… you were the executive producer and … you say your dev teams weren’t listening to yourself, and you are portraying yourself as the player advocate…

    So … shut down development if they won’t listen? Pull the funding, or threaten to?

    Or, if you were just an advisor and tangential contributor with no real power… then what was your job?

    What were you being paid for? Talking at people for them to not listen to you so you could then be smug about it later and just bounce around companies based off of your own clout?

    To me this is the exact kind of bullshit that leads to games with massively inflated budgets and design by committee:

    You have all these corpos that don’t really do anything other than have mixed at best track records, who all act holier than thou and all are somehow involved in development basically so they can network and build their resumes, with little to no actual care that their unnecessary involvement blows up entire studios and ruins the careers of actual coders, level designers, artists, etc who actually make the game.

    All these excess people who just generate conflicting demands and unnecessary meetings and emails that require extensive reworks… otherwise known as bad management.

    Specifically to Concord, we saw how the lead art design person on twitter went from towing the company line about how great the whole project was to basically flipping 180⁰ after the game was canned and saying that development was excruciating with art being redone and redone by committee and then all the higher ups refusing to acknowledge any of their role in the process.

    Its… Its the nature, seemingly, of nearly every single large studio these days that corporate office politics rules all, everyone has to play the game of humoring all the opinions of these overpaid execs, and then when shit blows up, nobody takes accountability for anything and everyone instantly becomes piranhas seeking a scapegoat.



  • Well, I’d say 100k to 300k qualifies as more money than I’ve ever made in a single year of my life, more than I’ve made in my entire life if we go closer to 300k…

    But what I meant was that the ultimate hiring process is dictated, signed off on or altered, all the way down, by the wealth holding members of society. The top execs, the board.

    And that the society created, and largely owned, by their policies is essentially gaslighting us every day.

    Have you ever spent an entire year applying to jobs… as a full time job? After having had a career, losing it to a disability, then trying to go back after years of recovery?

    With maybe one reply every few months, despite being qualified for everything you are applying to?

    Becoming depressed as everyone around you spends the first month giving you mindless cheery platitudes, then forgetting you exist, then becoming angry when you tell them you can’t afford to do anything that involves money?

    Then when you finally cave and go work some bullshit job you are immensely overqualified for, everyone blames you for not living up to your potential?

    They made it, it worked out for them, why didn’t it work out for you?

    Even though it never once occured to them to maybe help you out monetarily and avoid going into massive debt, or by putting in a good word for you with their network of contacts.




  • So, the article isn’t specific enough to explain whether or not the 5 rounds actually fired or cooked off.

    Normally, ammo is said to ‘cook off’ (the irony in this specific situation is literally physically painful to me) when the gunpowder in the cartridge is heated enough that it deflagrates, usually with less of a total and rapid burn than when a gun is normally fired.

    This is because primers (the substance that is actually struck by the firing pin and actually explodes, thus setting off the rest of the gunpowder to deflagrate) typically have much higher temperature thresholds before they will react than the gunpowder itself.

    Basically what this usually means is that when ammo cooks off, it is still quite dangerous, but the bullets will have lower velocities than normal, less predictable trajectories.

    I’d be curious to know whether the round in the chamber cooking off actually successfully had enough energy to cycle the action and load a subsequent round, or if half of them just exited from the magazine and handgrip.

    Either way this is an extraordinarily stupid thing to do, jfc.

    I thought it was bad when my idiot roommate left a pan of nachos and the plastic spatula in the oven after telling me she cleaned the kitchen. Went to preheat the next day and… oh. She did not clean the kitchen, now our spatula is molten and my chance of getting cancer has increased somewhat.

    I guess thats not as bad as a fucking gun.






  • I have no inclination or standing to doubt you.

    Hrm, Im on mobile, shittiest phone in the world, but maybe you can read these images. I can’t copy paste the latex formulas so… lemme see if i can throw this all in a spoiler so it doesnt take up half this thread:

    First few pages of the article

    Another conjecture in physics is whether the Einstein-Rosen bridge (ER) and Einstein-Podolsky-Rosen (EPR or entanglement) are physically equivalent. The ER=EPR conjecture awaits rigorous proof [3]. This work also provides further proof of this claim. This work is different from other attempts at unification: (i) string theory, which still lacks experimental observation of extra dimensions [[4], [5], [6]], (ii) loop quantum gravity, which still faces challenges in its compatibility with the Standard Model [7]. In our study, we assume that the new equation should be written in a unitless manner on the Planck scale. Current physical models require at least ten physical constants. Meanwhile, there remain only two constants used in this framework: Planck length and Planck time. In addition, the proposed equation can explain the Gravitational Wave Background (GWB) observed over 15 years by NANOGrav [8].

    Applying the Onsager principle on reciprocal relation to the Einstein field equation (EFE), we infer that if a mass can create a curvature (EFE), the curvature can also create a mass. We recap the Ricci tensor before proving each claim in this work. An important concept inferred from the proposed equation is that relaxation of the curvature can create a mass. Because this is a theoretical work, it is organized by topic rather than by an ordinary experimental article structure.

    After this its images as I cant copy pasta latex



  • Millennial here: I think what Gen X and Boomer authors mean when they say ‘GenZ is more tech savvy’ is basically just that they use social media apps on phones and play video games, and that more of their culture derives from such things.

    Maybe tech-immersed would be a better term.

    As far as actual tech competency goes?

    Yeah I agree with you. Phones and apps are generally reliable enough now that there’s far less need to figure out anything under the hood, unlike in my day where you kind of had to learn more about a system to do what is now common, and you had to type on a keyboard.




  • In the same vein, Simon Librande, lead designer of Sim City, decided to pretend that basically all plots above low density just have absurdly huge, invisible (underground) parking lots, otherwise a car centric city very often just turns into half parking lots.

    https://web.archive.org/web/20240506163714/https://www.theatlantic.com/technology/archive/2013/05/the-philosophy-of-simcity-an-interview-with-the-games-lead-designer/275724/

    Geoff Manaugh: While you were making those measurements of different real-world cities, did you discover any surprising patterns or spatial relationships?

    Librande: Yes, definitely. I think the biggest one was the parking lots. When I started measuring out our local grocery store, which I don’t think of as being that big, I was blown away by how much more space was parking lot rather than actual store. That was kind of a problem, because we were originally just going to model real cities, but we quickly realized there were way too many parking lots in the real world and that our game was going to be really boring if it was proportional in terms of parking lots.

    Manaugh: You would be making SimParkingLot, rather than SimCity.

    Librande: [laughs] Exactly. So what we do in the game is that we just imagine they are underground. We do have parking lots in the game, and we do try to scale them – so, if you have a little grocery store, we’ll put six or seven parking spots on the side, and, if you have a big convention center or a big pro stadium, they’ll have what seem like really big lots – but they’re nowhere near what a real grocery store or pro stadium would have. We had to do the best we could do and still make the game look attractive.

    EDIT: I got some details mixed up, corrected and expanded now.



  • So, this has yet to be peer reviewed, and I am far from a theoretical physicist … I certainly can’t say its correct or incorrect.

    It does seem … too convenient. As in, how could it possibly have taken so many physicists so long to not just try this decades ago?

    Basically, they throw the Planck Length and Planck energy (from Quantum Physics) into the Einstein Field Equation (from General Relativity) …

    … and are then able to mathematically derive basically the rest of the laws of physics, which seem to be quite close to or totally in line with the Standard Model (of Quantum Physics).

    Unfortunately I do not see any direct comparisons if their predicted values for MeV’s of fundamental particles with experimental data…

    Anyway, the paper notes 2 interesting, direct implications:

    1. Dark Matter is not real, there’s no need for it in this model. Galaxy rotation speeds work out to what we see without need for additional, unseen, mass.

    2. Either A, our universe is mirrored by and entangled with an antiuniverse of antiparticles which all travel backward through time (antitime?), or B, our universe is part of an evolution of … prior(?) universe(s?) which generate black holes, which do not form singularities but instead create entangled white holes as other universes, expanding spacetimes.

    Bonus conclusion:

    The Fine Structure Constant may not actually be constant.



  • I mean yes, initially it is risky, but perhaps a contract was signed, or perhaps the oyster owner owns so many that he sells to local restaurants or market vendors that he figures worst that happens is i lose 2% of my regular oyster haul, best that happens i make a bit more money off of that 2%.

    If I am not mistaken the actual episode(s?) where Arya does the oyster selling show a relationship between her and whoever she’s getting the oysters from.

    As far as real world examples: anyone who has ever been hired to drive a cart or wagon or car could just attempt to make off with the vehicle and/or its belongings…