• 2 Posts
  • 19 Comments
Joined 1 year ago
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Cake day: June 9th, 2023

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  • I prefer when areas are designed to be handled by higher level characters rather than always scaling with the player like Skyrim does. My ideal is when said scaling is somewhat subtle like in Elden Ring - there’s an intended route, but if you go somewhat out of order it’s not the end of the world and player skill matters more than a few levels anyway. I guess we’ll see how much level matters in this universe.



  • I mostly lurked on Reddit as well. In the large communities, you could predict what the responses would be already and anything that wasn’t tailored to what the hive wanted to hear would be buried. And why bother posting your journeyman-level knowledge of a topic when some expert in the field (real or imagined) was surely right behind you?

    My advice - find a topic you care about, a hobby you have, and talk about it. Maybe you won’t be the best comment on the thread. Who cares? This probably won’t be the best reply you get either. If you helped one person out, even a little, wasn’t it worth your time?










  • I think it depends on your opinion of what was “wrong” with Cyberpunk to begin with. If your issue was the bugs, it’s a lot more stable now. If your issue was that the story was unengaging and player actions lacked weight and consequence, adding more of the same isn’t going to do much good.

    Much like your No Man’s Sky example - if you thought the core gameplay loop was lacking before, you probably haven’t changed your mind no matter how many little goodies the devs have added since launch.