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Joined 1 year ago
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Cake day: June 12th, 2023

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  • This outlines several issues, a key one is outbidding apple for wafer alloc on leading processes. They primarily sell such high margin products that I suppose they can go full send on huge dies with no sweat. Similarly, the 4090’s asking price was likely directly related to it’s production cost. A chunky boy with a huge l2$.

    I like the way Mike Clark frames challenges in semi eng as a balancing act between area, power, freq and performance (IPC); like a chip that’s twice as fast but twice the size of its predecessor is not considered progress.

    I wish ultra-efficient giga dies were more feasible but it’s kind of rough when TSMC has been unmatched for so long. I gather Intel’s diverting focus in 18A, and I hope that turns out well for them.

    I’m not sure that arm as an ISA (or even RISC) is inherently more efficient than CISC today, particularly when we look at Qualcomm’s latest efforts in notebooks, more that Apple have extremely proficient designers and benefit from vertical integration.










  • It’s funny is how gorgeous the endgame content looks. Sure it plays out very much in the same way, but it’s kinda crazy how hard they go in visuals on parts of the game that very few players can reach. I’m not opposed to this in principle, mind you.

    But yeah the raids and dungeons didn’t really grip me in the end. Pretty as they are, there’s a lot of arbitrary systems at play which kill my engagement.



  • And they didn’t retroactively unlock impacted gear. I had a couple god rolled blast furnaces relgated to casual PvP despite the absurd amount of time I had to put into that bullshit forge activity.

    Anyone else notice the extent of bungies creativity as far as destiny is concerned:

    • Stand on plates
    • Shoot targets
    • 3 damage phases
    • Juggle balls