This is my long term survival map where I get every obtainable item (with few exceptions) in a version before updating to next version. This used to be piston flip flops, but they proved to be incredibly unreliable in few versions, so I opted for comparators and it hasn’t required maintenance since.
In the video it is displaying 301503 which is about 42 hours. My flip flop design
The principle is simple, 32 flip flops chained up which counts up in binary 2 times in second. The display is little endian and split to 4 bits so I can more easily convert it to hexadecimal in my head. I use the time stamps as journal entries. But making compact redstone and routing bits to displays complicates everything. The chunks should always be loaded as this is near spawn and I am using hoppers to extend loaded chunks.
The timer is still running at 1.20 displaying 28BEB0 which is about 371 hours. I have made minor changes since and it has reset and the bits can be adjusted manually.
Slightly off topic, but what are those few exceptions and why?
-Potions because there’s so many of them. So I only have to obtain one of any lingering potion, and not each variant of them.
-I didn’t obtain mob heads in early versions because it was so much harder without trident
-Any items that can be obtained only with exploits are not mandatory like “uncraftable tipped arrow”.
-Every enchanted book variation, I still got best in slot enchantments when enchanting cost 50 levels. Hours of afk at xp farm.
There’s also few meta gaming exceptions, like locating ancient cities with chunk base because they are so rare and there’s no maps for them. I am doing this just for my own fun so I decided to skip these items.
Here’s full list of items I have obtained, with exceptions and meta gaming exceptions: https://pastebin.com/UivnM8TR Later I switched to Prismlauncher when I noticed MultiMC was missing a lot of old versions with item additions.
Ping me too with the answer
I replied to elevator