• TSG_Asmodeus (he, him)@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      1 year ago

      The game really shines when it makes the most realistic possible weapons/vehicles models/skins, but has the Roblox-looking player models with realistic skins.

      I hope they keep that balance (the models themselves are super fake, but everything else is ‘realistic’) because it really heightens the game.

      The games my brain associates it with the most while playing are Battlefield 2, Bad Company 2 (which is large praise), and a visual hint of Roblox.

      Totally caught me off guard, I’m surprised how much I enjoy it.

    • Dudewitbow@lemmy.ml
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      When it comes to releases. The most important days to watch playercount/sales are day 1, week 1, week 2(typically numbers start to drop off due to players getting bored and jumping onto the next game) and week 4(long term).

      If the player count survives week 4, then its likely going to stay

        • TheSpookiestUser@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          Even if it ends up being a fad of the month and fades away, I think I got my money’s worth just from how good these weeks have been. I do hope it sustains, though.

        • Dudewitbow@lemmy.ml
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          Of course its not the be all and end all, but its the major indicator for a games success out of the gate. Day 1 or even week 1 playerbase counts dont matter, its usually much after that shows if people are willing to play it at its current state and stay. Patches and updates exiat for those who stayed to have more content and potentially drive more users in, but for a strictly online game especially one that touts 128v128, keeping a sustained playerbase initially matters a lot for momentum.