I love how in rimworld the prawns do their thing. Running around with the main character is taxing. How do you not get stressed?

  • kimli@lemmy.mlM
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    For me, it’s a different kind of game. I haven’t personally played Rimworld but using Dwarf Fortress as an example, Factorio is more problem / puzzle solving oriented while DF is management oriented.

    As you go further in the tech tree, you get vehicles and robots, so you can move faster and get the robots build for you. Also, trains, lots of trains.

    I treat each factory part as a subfactory with its inputs and outputs, and then it’s a matter of bringing input materials (trains, ordered transport belts, spaguetti, …) and moving out output products.

    I also usually play without bitters, so there’s no time pressure

    • SmoothLiquidation@lemmy.ml
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      I also usually play without bitters, so there’s no time pressure

      This is what I did when I started as well. Factorio, in my mind, is a logistics/building game, not a combat game. Playing without biters lets you learn the base building techniques.

      As for not getting overwhelmed with the base, make sure to divide and conquer. Break up the next goal into smaller projects, and work on those one at a time.

      Also, leave space between your assemblers. You can always build out more.

      • kimli@lemmy.mlM
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Also, leave space between your assemblers. You can always build out more.

        I should have mentioned this. For practical purposes, you can consider the map as infinite.

        You will always try to expand, and at least, in my case, I’ve never thought “Damn, I wish I had left less space between …”