[Yoshida] and his team at Creative Business Unit 3 have a strong desire to use the experience gained from working on Final Fantasy XVI to make a completely different game
[Yoshida] and his team at Creative Business Unit 3 have a strong desire to use the experience gained from working on Final Fantasy XVI to make a completely different game
One of the biggest reasons why Square Enix did the sequel route with FFX and FFXIII is because it was more economical to reuse assets from a previous game as cost-savings and production-savings. They could knock out a sequel in half the time it would take them to make a brand new one.
If they make a sequel on a new continent with a new cast, it would be brand new assets for everything. At that point, they’re just going to call it a new game.
I know and completely agree, that’s why I said I’d like to see another game and not necessarily a sequel, in a similar vein to what the Ivalice Alliance had done (FFT, FFXII, etc).