It’s amazing any real-time gaming worked with all that latency.
I routinely played Quake 2 with 200-300ms ping. I had to abandon hitscan weapons entirely, relying on rockets and grenades to do any damage. I never dominated any pub matches, but I usually wasn’t dead last either. Anyway, forcing that much latency on gamers nowadays is disallowed under multiple UN sanctions.
It’s amazing any real-time gaming worked with all that latency.
I routinely played Quake 2 with 200-300ms ping. I had to abandon hitscan weapons entirely, relying on rockets and grenades to do any damage. I never dominated any pub matches, but I usually wasn’t dead last either. Anyway, forcing that much latency on gamers nowadays is disallowed under multiple UN sanctions.