• insomniac_lemon@kbin.social
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    8 months ago

    Me when I see something 1% relevant to my interests that I all-but-dropped due to very specific technical problems that nobody is solving and in some cases I may actually have a path forward (but it would be additional concessions and I also don’t want to learn/use Blender).

    The 1% in this comment is that I contributed (2) polygonal art things for OP 3 years ago (and anti-aliasing cannot be enabled for web builds and also a conflict with HDR glow). Them bones are me, but it’s not quite ADHD (maybe SzPD plus other stuff with energy, not that it’s relevant here).

    Also it’s ~6:30am (and I did not just wake up).

      • insomniac_lemon@kbin.social
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        7 months ago

        Not sure where you’re lost.

        Re-stated: The textureless 2D art I want to do isn’t well supported. Similarly, I’m interested in 1 niche programming language and it is not well supported either (for what I want, at least). Trying to get both working together is even less likely. I think and talk about these sorts of problems more than I do things relating to them. No real projects.

        Background: OP has a (free and open-source) digital card game (the therapy one). I made simple art (with simple animations) for 2 enemies, The Laughing One and Fearmonger.

        Visual: Open this in a private tab (at least for me Imgur won’t load links properly otherwise) eye animation. I made that almost 2 years ago (not used for anything), and the feature it uses is still a PR (not merged) and it likely is not performant enough to make art for a whole game (that uses MSAA) anyways.