• NocturnalMorning@lemmy.world
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    7 months ago

    Wait, are they sticking with the run-time fee thing? I thought they back pedaled when the community basically revolted over it.

    • popcar2@programming.devOP
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      7 months ago

      Sort of. If you earned >$1 million in revenues in the past 12 months, you have two options:

      • Pay 2.5% of your monthly revenue

      • Pay a runtime fee based on your monthly downloads

      So basically, they made it optional, but you still have to pay 2.5% which is still significant. Otherwise you can use the runtime fee and report data yourself (it will probably be cheaper)

      • William@lemmy.world
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        6 months ago

        That’s only a short-term solution. That LTS only lasts so long, and both Apple and Google now require that you recompile your app with the latest APIs every 2 years or less.

      • NocturnalMorning@lemmy.world
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        6 months ago

        Not a chance. I’ve been using Unreal for a few years now, and as soon as Godot has the features I need I’ll go back to it. The company behind Unity has shown they don’t care about their engine, just the money they can extract from it. And who’s to say they don’t change their terms at some future time when things have quieted down, and the dust has settled, to retroactively introduce this run-time fee back into the mix for older versions as well.

  • saintshenanigans@programming.dev
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    6 months ago

    I don’t agree with people downvoting you just cause its unity lmfao, but yeah im just sticking with godot, theyre advancing pretty fast and you can immediately tell the features are implemented with game dev in mind… where unity feels more like a cheaper version of unreal’s “everything” engine.

    • popcar2@programming.devOP
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      6 months ago

      I don’t agree with people downvoting you just cause its unity lmfao

      Yeah Lemmy is kind of funny in that regard, the downvote is not a disagree button.