RonnieB@lemmy.world to Games@lemmy.worldEnglish · 3 maanden geledenPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comexternal-linkmessage-square46fedilinkarrow-up1132arrow-down125cross-posted to: games@sh.itjust.works
arrow-up1107arrow-down1external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comRonnieB@lemmy.world to Games@lemmy.worldEnglish · 3 maanden geledenmessage-square46fedilinkcross-posted to: games@sh.itjust.works
minus-squaredodos@lemmy.worldlinkfedilinkEnglisharrow-up14·3 maanden geledenAccording to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it’s a unicorn company.
minus-squaremosiacmango@lemm.eelinkfedilinkEnglisharrow-up8·edit-23 maanden geledenYeah…that changes the numbers. More like 10-20 years to do just about anything. Somehow the urgency just drains right out of this for me.
minus-squareSpacetimeMachine@lemmy.worldlinkfedilinkEnglisharrow-up2·3 maanden geledenIirc they started paying their devs waaaay more after the game sold a ton.
According to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it’s a unicorn company.
Yeah…that changes the numbers. More like 10-20 years to do just about anything.
Somehow the urgency just drains right out of this for me.
Iirc they started paying their devs waaaay more after the game sold a ton.