Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is being rolled out! It includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. Please note that this update is PC-only!

Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.

For details, check out the list of changes below.

  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation.
  • More information can be found in this article on the Support website.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new “Utilities” tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes.
  • Progenitor4@lemmy.world
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    2 days ago

    I wonder how they can justify adding FSR 3 instead of 3.1 when the latter has been out for months and it’s a significant update over 3.

    Also, it looks like FSR 3 upscaling is so badly implemented that FSR 2 looks better in this.

    Not a great look for an Nvidia sponsored game.

  • Chozo@fedia.io
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    3 days ago

    This is a really interesting situation. Even though this isn’t a content update, it’s still a pretty significant update for a game that has nobody left on the development team, which is almost a “ghost in the shell” scenario on its own. I’m guessing the work from this was done largely by Intel and/or AMD. And it makes sense why they’d be pushing out updates for a game that the studio has stopped working on; people still use CP77 to show off the capabilities of their high-end PCs, which is free advertising for these guys.

    I just love that we got to see Cyberpunk go from “so broken that it was pulled from stores” to “THE benchmark game”.

    • aeronmelon@lemmy.world
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      3 days ago

      After the miraculous recovery of No Man’s Sky, I thought ‘Well, that’ll never happen again.’ and it happened again.

      • nyahlathotep@sh.itjust.works
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        3 days ago

        This is at least the third time. FFXIV was terrible at launch and was fixed a couple of years later with the release of 2.0

        • Cethin@lemmy.zip
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          2 days ago

          Yeah, it’s honestly impressive how many times it’s happened. I’d hope that they’d do better if they launched in a good state to start with, but I think failing allowed them to reprioritize to fix issues that were hurting the core, which probably wouldn’t have been fixed if they did well and just added new things.

  • Cossty@lemmy.world
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    3 days ago

    This patch is acually really bad. They didnt add fsr 3.1 just fsr 3, so you cant use frame gen with other upscalers. And added fsr3 is badly implemented, upscaling is worse than fsr 2.1, which they left in the game because they probably saw how bad of a job they did with fsr 3. When you turn on frame gen, you have to restart game, which isnt needed for other games. When game starts again you cant play the game in fullscreen anymore, only window and borderless window, which doesn’t happen in other games.

    And because this was probably last patch for the game, nobody will fix it.

  • SynopsisTantilize@lemm.ee
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    3 days ago

    Member when they released this game and it was absolutely broken garbage? And how they spend 4 years slowly repairing, updating and fixing the game…for free? Member how you only purchased the game once, and it didn’t cost you anything for the game to keep being updated? I member.

    Y’all complain too much …

    • TheTrueColonel@lemmynsfw.com
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      2 days ago

      Many of the complaints are that the game released broken and took so long to get to a finished state. Updates and DLC weren’t meant to be for finishing an unfinished and broken game post-launch but to improve and expand upon a finished game. If it were launched as a beta, that’s a different story, but this was sold and advertised as a finished, functional product.

    • RickyWars1@lemmy.ca
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      3 days ago

      Huh? For those of us that paid $90 for a broken game, I think we have a good reason to complain that four years later the game still needs repairing. Sure a company like EA or Ubisoft wouldn’t have fixed it but nonetheless there is a fair reason to complain. CDPR wants to salvage their reputation which is why I bet they are doing it—EA and Ubisoft don’t have a reputation to salvage at this point.

      • SynopsisTantilize@lemm.ee
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        2 days ago

        Huh? For those of us that paid $90 for a broken game…

        Aaaand there it is. Don’t preorder games if you don’t want to gamble your money.

        • RickyWars1@lemmy.ca
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          2 days ago

          GOG’s refund policy is good enough that preordered games can get refunded anyways if they are poor. The ability to preload was worth preordering considering the practically zero downside with GOG. I could have refunded after playing but my computer was powerful enough to push through and still have the performance not be too poor except in a select few areas.

          But regardless of the preorder situation, suggesting that this is things done right and we complain too much because there were 4 years of updates improving the state still is a strange stance to take. A game shouldn’t be released in a state that it needs 4 years of updates for most users.

          • SynopsisTantilize@lemm.ee
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            2 days ago

            Okay fair enough, sorry, I think my last reply was in bad faith. The launch was a disaster and they should have pushed back. But at this point in it’s lifecycle how much more can you squeeze out of this game if they aren’t adding any more story DLC?