Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is being rolled out! It includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. Please note that this update is PC-only!

Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.

For details, check out the list of changes below.

  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation.
  • More information can be found in this article on the Support website.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new “Utilities” tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes.
  • Chozo@fedia.io
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    3 months ago

    This is a really interesting situation. Even though this isn’t a content update, it’s still a pretty significant update for a game that has nobody left on the development team, which is almost a “ghost in the shell” scenario on its own. I’m guessing the work from this was done largely by Intel and/or AMD. And it makes sense why they’d be pushing out updates for a game that the studio has stopped working on; people still use CP77 to show off the capabilities of their high-end PCs, which is free advertising for these guys.

    I just love that we got to see Cyberpunk go from “so broken that it was pulled from stores” to “THE benchmark game”.

    • aeronmelon@lemmy.world
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      3 months ago

      After the miraculous recovery of No Man’s Sky, I thought ‘Well, that’ll never happen again.’ and it happened again.

      • nyahlathotep@sh.itjust.works
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        3 months ago

        This is at least the third time. FFXIV was terrible at launch and was fixed a couple of years later with the release of 2.0

        • Cethin@lemmy.zip
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          3 months ago

          Yeah, it’s honestly impressive how many times it’s happened. I’d hope that they’d do better if they launched in a good state to start with, but I think failing allowed them to reprioritize to fix issues that were hurting the core, which probably wouldn’t have been fixed if they did well and just added new things.