Maybe evaluation on the adjusted censer is premature but I still feel the trinket is not worthwhile. Even if I knew exactly when it’s about to fire off, it still seems too inconsistent to pick over others.
While the censer probably won’t fire directly on top of a scroll or potion, they can get caught up in the path of a firestorm/icestorm. Even if the censer doesn’t shoot when you’re in the shop, it could fire right by the door and end with the shopkeeper leaving.
My priority with the trinkets is to improve my win rate. The risk/reward ratio is not good. The reward feels meager and the risk, while I guess manageable, doesn’t compare with other lower risk yet higher reward trinkets.
I think for it to be worth picking, you would need to have warning before it sets off and have a clue as to which gas. It’s a censer that takes a while to shoot out; I think it would make sense that you’d smell it before it’s dealt.
But that’s just me. Anyone really liking the censer? Are there strategies for it? Only thing I’ve got is throwing items at the grass squares adjacent to the point of impact since they can keep spawning grass for a couple of turns, depending on where the gas landed.
I feel the obvious strategy is to try and find a ring of elements and get it pretty high leveled.
I really like it, but I’m a very daring player. I liked salt cube before the buffs as well
The censer also shoots out very beneficial gases in some situations. Shrouding fog just being purely beneficial to the player
The censer shoots the gas far enough that getting caught on it is rarely an occurrence for me
I find I get caught in the gases with some frequency. Sometimes I don’t notice the censer activating and dive right into it. But that’s a me problem. Other times, it fires in inopportune situations.
I haven’t tried the salt cube yet. It seems like a worse vial of blood, but what do I know, I could be wrong. I like the shard of oblivion and didn’t think the recent buff was needed.
Yeah, it’s definitely still dangerous, but I like the gameplay.
This is exactly what trinkets are meant for, to give new gameplay elements
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This is a funny reply because blazing is hands down one of the best enchants in the game and usually the best choice out of any you’re provided with a SoEnchantment, and unstable is also amazing. Both top tier enchants on bow and fast weapons.
Anyway I feel like everyone keeps missing the point of trinkets. They’re not just meant to boost winrate. Theyre meant to tweak your game mechanics in a balanced way or give you alternate ways to play the game. Even trinkets which only seem like they have upsides (like exotic crystals etc.) still are just opening up a different gameplay path for the price of energy investment.
Sure you can use them to boost winrate if thats all you want to do. But they open up so many weird builds and gameplay changes.
Blazing is super powerful, but I tend to avoid it (unless I also get brimstone) because (1) my hero always ends up burning at least 2-3 times per game, always at the worst times, and (2) fire reduces dew drop opportunities and burns scrolls that you haven’t picked up. This is also why I tend to about the wand of fireblast. Maybe I’m doing it wrong, though!
Exotic Crystals are good, wdym
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Which trinkets are purely beneficial?
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Those trinkets cost like 50 energy each
It’s costly but sometimes I’ll prioritize them and get a +3 before Tengu. I might farm to level 10 on floor 4 and get to it before entering floor 7.
What do you sacrifice for it tho?
Cause all items are valuable
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A warning would be cool just like with explosive curse.