The director of Raiders of the Lost Ark, E.T., Jurassic Park, and many more classics has long spoken about his love of video games, stretching back to 1982 when he revealed the instant thrill and ego “massage” that playing games like Donkey Kong and Tempest provided.

  • Malgas@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    8 days ago

    Then you get things like GTA or Saints Row, where whether I want to be using kb+m or controller changes based on whether I’m driving or on foot.

    I’ve long thought that the ideal control scheme would somehow incorporate both a mouse for camera control, the sheer number of buttons you get from having your off-hand on a keyboard, and also analog inputs for things like movement/steering and vehicle throttle.

    • Hazmatastic@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 days ago

      They have left-hand hardware that has a thumb analog stick and a bunch of mapable keys. Problem is getting games to use “controller” functions like analog sticks and mouse functions at the same time. I haven’t tried it myself, but apparently most games don’t have a way to recognize and use that as a keyboard function

      • Sidyctism2@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 hours ago

        it actually works in a decent number of games i think. now i dont have one of those controllers, but i use a ps5 controller to play, and used ds4windows to map the touchpad to mouse and the mute button to left-click (initially just so i dont need to put down the controller when not in-game) control and just cause 3 both didnt really have problems with dual-input, though just cause 2 did.