• Maggoty@lemmy.world
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    1 day ago

    Star Citizen is in this picture. They added hunger and dehydration to a space exploration, cargo, and fighting game.

    • Asafum@feddit.nl
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      5 hours ago

      I’ll be “that guy” but according to Chris Roberts (the guy who owns CIG that is making the game) star citizen is supposed to be a “space life” game. It’s not an “arcade game” where there is a specific game type it is built around. You’re supposed to just be a dude/dudette living your life out in space and do what you want which can include all the things you mentioned. I personally want that very much. There are a million games out there that do the basic space pew pew thing or mining, but nothing like a life sim.

      There’s going to be more than just hunger and dehydration, they built toilets and showers into some ships for a specific reason not just atheistics lol

      • Maggoty@lemmy.world
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        3 hours ago

        Yeah, the problem is it wasn’t sold as a space life game a decade ago. And there’s a vast gulf between space life sim and actually having to eat/pee. It was already controversial when he said capital ships wouldn’t despawn so you’ll have to hide it and keep a 24/7 watch to make sure it isn’t stolen. A game isn’t supposed to be a job, there’s got to be a happy medium there.

    • SSTF@lemmy.world
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      1 day ago

      Oh boy. Time for an 800 comment long flamewar about Star Citizen. I’m ready.

      • Maggoty@lemmy.world
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        1 day ago

        I’m proud to be the one to start the fire this time. To be clear I do really want a good game out of all this.

            • Maggoty@lemmy.world
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              2 hours ago

              They’re doing way too much work for it to be a scam. Irresponsible, naive, badly managed, sure. It can just be a bad project.

          • Maggoty@lemmy.world
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            1 day ago

            It is, it’s also in alpha still. If they were claiming beta in this state I’d be more worried rather than just mad they keep adding stupid shit instead of going full optimization. They have a game, they just need to get it out the door and worry about content in future releases. It’s like the painter who can’t call a painting finished.

            • Echo Dot@feddit.uk
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              6 hours ago

              They can claim whatever they want. But if it’s publicly available then it’s a beta regardless of what arbitrary name they give it.

              If it was alpha it should be free.

                • Echo Dot@feddit.uk
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                  3 hours ago

                  It’s been in development hell for over 10 years it’s not going anywhere slowly. They barely even have a product.

              • Cypher@lemmy.world
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                3 hours ago

                The industry definitions of alpha/beta disagree with you.

                Words have meaning and you’re using them wrong.

            • MrScottyTay@sh.itjust.works
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              1 day ago

              After what feels like 20 years, it still being in alpha should worry you more than if this current state was called a beta.

              • Maggoty@lemmy.world
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                1 day ago

                Yes and no. On the other side they’ve essentially rebooted development something like 3 or 4 times. So there’s a chance it comes up roses.

                • Echo Dot@feddit.uk
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                  2 hours ago

                  Oh well if they’ve only started four times then that’s fine. It’s only a problem if they do it 20 times right, then we worry, but 4 times, nah, that’s standard.

                  • Maggoty@lemmy.world
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                    2 hours ago

                    I’m not saying this is normal. Why are you so hellbent on making me look like I am?

    • dodos@lemmy.world
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      1 day ago

      I really feel there would be a market for something like star citizen without all the realism stuff that gets in the way of the gameplay. I’m a backer, and when I can get to playing the game it’s fun, but finding my way to the launch pad after every two years break when I’m trying to checkup on progress sucks.

      • Echo Dot@feddit.uk
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        6 hours ago

        Years ago I made a space game that was basically, Keep Talking And Nobody Explodes, but with spaceships. I made it way too complicated and basically only I could play it, but I’ve often thought that it was a good basis for a game if only I made it less stupid.

        I cannot believe nobody has made a space game since, where being the master of your ship is the whole goal. Basically Euro truck simulator in space. One of the nice things about that game is that all the gamey stuff is just handled by menus so that you can actually get to the experience without having to wander around a supplemental environment that doesn’t really add anything to the experience.

      • Dragon "Rider"(drag)@lemmy.nz
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        1 day ago

        You’re talking about No Man’s Sky and Elite Dangerous. The whole point of Star Citizen is the realism.

        Drag thinks hunger mechanics in a spaceship game are too much, though.

        • Maggoty@lemmy.world
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          1 day ago

          Same here, I loved the idea of a walk on space game I could play with friends. I loved the idea of ground side fights and boarding actions.

          But now we’ve got some kind of super high fidelity survival game. If you can even run it it’s far more akin to an first person POV EVE.