@technology
I’ve not seen a lot of posts about the Apple Vision Pro demo unveiled today, what are your thoughts?
I’ve yet to find a compelling use case or AR/VR. The use cases right now boil down to gaming, “spacial 3d modeling” and videos.
I’m sceptic that this technology will ever take off
The gaming side is really cool, but VR is also used in some children’s hospitals in a number of clinical trials to help lower pain/stress in pediatric patients, so it definitely has some uses outside of the gaming side. I’m looking forward to other uses like this and how the whole thing eveolves.
Maybe it could be good for driving. Giving you safety and vehicle alerts, navigation, it could block out other headlights… What else?
Giving you safety and vehicle alerts, navigation, it could block out other headlights… What else?
Navigation would be cool, but I think a HUD is a better idea than a headset, at least for driving.
Too expensive
If someone bought me one, i would use it. But looking at the promo stuff I wonder how well it does what it says it can.
@fox I read this article moments before posting the message, https://www.theverge.com/2023/6/5/23750003/apple-vision-pro-hands-on-the-best-headset-demo-ever sounds very enthusiastic but I concur with you, we’ll have to see how real life scenarios will work on the device
That article definitely makes for an impressive first look. One thing that stood out for me was how they described the experience as ‘lonely’.
At the moment, all I see is the apple reality distortion field.
Yea. My intuitive feeling was that Apple underestimated how intrinsically awkward the essential product of a VR headset is, didn’t realise until they were too far in, and decided to just power through.
I’m guessing it makes business sense to them because they have services now that put content on screens, so giving people more ways to watch stuff on screens makes sense to them as a form of synergy. But that presumes people will use the thing at all.
Made me want to buy the simulaVR more