TL;DW:
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FSR 3 is frame generation, similar to DLSS 3. It can greatly increase FPS to 2-3x.
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FSR 3 can run on any GPU, including consoles. They made a point about how it would be dumb to limit it to only the newest generation of cards.
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Every DX11 & DX12 game can take advantage of this tech via HYPR-RX, which is AMD’s software for boosting frames and decreasing latency.
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Games will start using it by early fall, public launch will be by Q1 2024
It’s left to be seen how good or noticeable FSR3 will be, but if it actually runs well I think we can expect tons of games (especially on console) to make use of it.
In the case of the 4060ti 8gb, turning on RT puts them past the 8gb threshold killing performance, hence hardware deficiency does matter in some cases.
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Many fixed that, by having to adjust on the fly loading, which speed can vary depending on how often it has to swap. A game that still has odd issues with 8gb vram is Halo Infinite, mainly because its hard to test as the problem arises when getting to the open world part of the game, and requires about 30 minutes to get to the point where it happens. It was discussed in a HUB video a month or two ago. Models and textures like bushes start to look worse from that point on
Games are adjusting assets on the fly, so even though the framerate may seem “normal” the visual quality nowadays might not be.