But there are brands of car that dont even make that expensive vehicles at all, and they still have shitty headrests.
But there are brands of car that dont even make that expensive vehicles at all, and they still have shitty headrests.
Those exist in fancier cars. Recently rented a jaguar f-type for a weekend getaway road trip and we noticed after an hour or 2 that the headrests actually were functional and comfy. Why the hell that shape isnt used in a normal seat i have no idea.
The consoles are typically FSR2 upscaling from 1440p or lower. Plenty of games are down around 720p. Lets not pretend theyre doing 4k native on AAA titles. The pro isnt going to be native either, we need to see games and PSSR in action to see where it falls vs FSR, XESS, DLSS, and see what gpu is closest in performance. You can get a used RTX 3080 for 350-400 and i’ll be pleasantly surprised if PS5 Pro beats that level of performance.
Part of the point of vrr for the end user is to simplify worrying about settings and your system performance, isnt it? The average person is gonna pick a graphics preset and play. If the game feels smooth off the rip, thats the preset theyll stick with. They arent going to make sure that the heaviest scenes stay above their LFC threshold. They don’t even know what half this shit means. And arguably they wont even notice LFC stutter in the first place, which is probably why, like you said, manufactures dont care to make the threshold lower.
To be clear though i agree with you. I do manage settings to keep my minimum where i like it. And having an older gsync chipped monitor which lets me put that minimum around 45fps is quite nice for path traced games and the like.
I also want to be able to replace this monitor someday and not lose that option.
With constant frametime its fine, but games don’t have constant frametime which is the whole point of vrr in the first place.
Yeah it feels premature since so many freesync displays still only go to 48hz.
Maybe if the mediatek chip can go to 30hz then VESA will update.
Gsync modules have a lower sync window before LFC kicks in (usually around 30), and faster pixel response (overdrive) anywhere in the sync window. Those are benefits for both high framerate content and low framerate content.
Even today freesync usually bottoms out around 48. That constantly puts you at the LFC boundary for a lot of AAA games if youre on a popular midrange graphics card and aiming for 60fps average.
Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc… the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.
And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. “It just works” is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.
The prequels had a good story told incredibly poorly
This is redeemable, fun to read about extra info on wookiepedia, and fun to rewatch in whole context of that good story.
while the sequels have a bad story but at least it is told well (or at least better)
This is not redeemable, adds nonsense and contradictions to wookiepedia, and why bother rewatching a bad story at all? But hey, at least the acting is good and special effects are pretty!..?
Only in single player though.
Multiplayer reload speed is a knob for balance.
Those would only be preinstalled if your motherboard has the requisite hardware and you download the drivers and the utilities it wants you to download. They arent preinstalled in any windows ive used, pc or even laptops. Theres a lot of shitty bloatware out there, but intel is hardly worth mentioning in that arena. And theres such better things to make fun of them for too, lol.
Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.
Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.
It shouldn’t be ignored full stop. It depends entirely on the game. A purely arcade shooter should probably ignore it and most do (halo, overwatch), but a sim certainly shouldn’t (tarkov, arma). And a mixed game can decide for themselves (battlefield, cod).
Some do this, tarkov is a popular example.
Theres plenty of high quality content on youtube though. You gotta wade through wall to wall youtube cringe to find it, but once you got a list of good subs, that problem disappears. The idea that youtube is solely garbage low effort content is so outdated
Chess has been played for ages with no dlc. Competition against another person is engaging on its own. And chess is a good deep game on its own.
Combine competition with a good game and you get a successful infinite live service game in theory.
Only one or the other and you get a flash in the pan.
They lose the ability to claim experimental when it has passengers (and in my opinion also since it is not doing anything particularly innovative… It is “just” a capsule). We dont risk astronauts like that. Spaceflight is risky enough as is.
And the traditional space companies (like boeing) spend so long on design and engineering and testing specifically so that things go mostly right the first time. This is now the third launch and its still having issues despite now risking crew. And that is with several years between launches. Its not a good look for boeing here if they cant get this capsule absolutely rock solid.
Youre comparing a testing goal to an operational goal? How the hell is that even relevant?
We’d all still be using steam engines with your logic, because the moment a gasoline engine blew up in testing we shoulda just given up! And jet engines for aircraft? What a waste of time!
C’mon. You gotta be smarter than that.
Some people just cant separate the musk from the accomplishments. Or they read headlines about costs and historical comparisons without actually thinking about how apples to oranges they are. The vitriol over musk which is well deserved has really fucked with the space industry’s image. And considering how fucked the image already was (not hated, but jaded and perceived as a waste of money), its a shame.
For me its lack of volume sliders