• 10 Posts
  • 24 Comments
Joined 1 year ago
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Cake day: June 12th, 2023

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  • Why I left mine intact. The Reddit “library,” as it were, remains one of the largest and most significant public goods online. I think that’s more important than burning my contributions in the hopes that Reddit management will do a 180. I also pinned a post advertising kbin/lemmy and Squabbles on my profile.

    I’m certainly no longer participating, however, and I don’t think Reddit’s built to survive only on visitors from Google.


  • With Atlus announcing that they are going to add voice lines to all the S-Link level up scenes, I’m guessing that’s why FeMC didn’t get included. They said this will already have the most voice lines of any Persona game. Adding FeMC’s S-Links to that would have been a lot more lines on top of that.

    Whether or not expanding the voicing was a better move than not including FeMC is another question entirely.









  • Freelancer and Freespace 2 were also peak space sim for me.

    Getting about 10 hours in before dropping it, I had two big issues with Everspace 2: experience level progression and immersion.

    Once I got to a new system, everything was high level, and in ES2, the level scaling means it’s more of a wall than a slaughter. There’s also no experience point rubber banding to make it worth your while.

    I really enjoyed the story so far, more than Freelancer (not exactly a high bar), but I’m at a point now where I have to grind levels to continue. The above already makes me not want to, and then there are immersion problems on top of that.

    In Freelancer, the whole system was loading screen free as long as I wasn’t docking. I don’t think I realized how big a deal that was until now. The transitions in and out of “jump drive space” in ES2 are a stark reminder that you’re flying from node to node, and not cruising through a star system. Other little things when off the main questline like lack of radio chatter, no consequences for looting stations, and low traffic add to the immersion problem.

    I’ll probably come back to it eventually as it’s good enough, but that’s only because virtually no one is making this kind of game anymore. It feels like it wouldn’t much to surpass this game.