• 2 Posts
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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I agree with the point this is trying to make, but I don’t think it does its job.

    Like, the whole argument from the ‘good guy with a gun’ crowd is about stopping them early. You’d need to cross reference each of these catagories with ‘how many people did the mass shooter kill’. And, this would really only be a strong argument vs the ‘good guy with a gun’ point if the ‘shot by bystander’ result had no fewer average deaths.

    Additionally, it’s easy to clap back with ‘well, yeah, our society doesn’t have enough “good people” trained with guns, that’s why it’s only 5%!’

    Again, I don’t agree with those points, it’s just that this chart is pretty bad at presenting an argument against them.







  • yeah, technically the CGA palette is 16 colors, with only 4 being able to be used at any one time. Many systems only had 4 sets of 4 colors allowed; the white-cyan-pink-black, yellow-green-red-black, and a darker version of those 2.

    CGA could have looked much better, but its the nature of all these systems that compatibility of the colorschemes was poor, so a lot of CGA just fell into the ‘lowest common denominator’ of the default palette, the one I used.







  • BedbugCutlefish@lemmy.worldtoGreentext@sh.itjust.worksAnon encounters a Switch owner
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    7 months ago

    What, the open world genre? Maybe Elden Ring, but tbh it would have been better had it not been open world.

    I just don’t really get BotW and TotK, and fwiw, I am that, ‘played emulated with settings pumped for free’ person. They both just seem so repetitive, worth like, 5 hours of fun.

    Edit: to be clear, I did not turn off item durability or change any game mechanics, just resolution and fps. Item durability is a crutch the game relies of for balance, andnits annoying, but isn’t related to the central complaint I have: game is repetative. So much is just, same kind of luzzle again, same kind of fight again, and no cool rewards that don’t break. I don’t get what the appeal is.



  • I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.

    But, they’re better than the vast majority of video game plots, because that’s a low bar.

    Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).