but I thought that might 1) contain too many spoilers (though I doubt there’s many people that haven’t played it)
I actually appreciate that. I only finished New Vegas for the first time last week, just before Echoes of Wisdom came out. Was worried you’d finish before me and I’d end up seeing something spoilery.
At least Microsoft hasn’t announced a marginally improved $700 pro console that doesn’t even come with the disk drive.
Yet.
Confirmed fake, unfortunately:
Update: It’s since been confirmed that the profile attributed to John Carpenter is fake. We’ll keep this post live to avoid 404 errors. Sadly, the posts outlined below really are too good to be true, and weren’t written by the horror maestro himself.
Why are we getting remasters for games that already look great on PS5? There are plenty of games that could actually use the touch up, and don’t run natively on current-gen at all.
It feels like Sony is sitting on a goddamn gold mine.
Aphantasia, motherfucker
The death star was shielded and armored against big ships, like capital ships (and maybe a Borg cube). It was defeated because they didn’t bother with countermeasures against a small one-man fighter exploiting an Achilles’ heel that only the rebellion knew about.
The fact that you have to ask “this time” may be the reason.
You’re right. A similar event took place. Yes, it was. You were correct. It’s fact. This one took place. Right again. A similar story happened to a young man in the Pacific northwest about twenty years ago. Yes.
I played it when it first came out. It was fairly buggy and unoptimized and shouldn’t have been released like that, but there wasn’t anything too game breaking for me. And underneath that was a game with great writing, fun gameplay, and a very memorable world.
I played it again when Phantom Liberty came out, and it was even better. It ran smoother, the bugs were gone, the overhauled systems better served the gameplay, and PL itself was an amazing addition. And I actually had an RTX card to take advantage of this time.
Cyberpunk’s only real problem, for me, was it being pushed out before it was ready. I hope that the shift from REDengine to Unreal helps to at least mitigate the issues that caused that going forward.