Big nerd. Big fan of cool open source stuff. Generally queer. (He/him)

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Joined 1 year ago
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Cake day: August 16th, 2023

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  • Borderlands. Couch co-op with my brother was pretty much what videogames was to me as a kid, and borderlands was always our favorite. I can’t wait to have a platform I can play borderlands 3 and the tiny Tina game on with him over the Christmases when hes back in town (I know they’re not quite as good, thats perfectly okay)

    These days, hollow knight is also genuinely very special to me. I don’t think there’s any game I hold in the same kind of place of reverence







  • Cris@lemm.eetoBuy it for Life@slrpnk.net*Permanently Deleted*
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    1 year ago

    I feel like the only things that are likely to matter quality wise are surface finish and casting quality, which could maybe theoretically make a cheaper pan more liable to crack? And I once picked up a cheap cast iron and found it much lighter than expected, though I don’t know if there are any real problems with that, other than just the tradeoff between thermal mass and ease of handling. But it could potentially be indicative of a quality issue that could matter.

    I think unless you’re getting a really nice cast iron pan with a smoother surface, or an enameled cast iron item, where there’s a lot of variation in the quality of enamel coating, the brand isn’t going to make a hugs difference. There’ll probably be differences still, at least in the shape, weight and thickness of the pan, but I don’t think its a thing where one brand stands head and shoulders above the rest until you get to the expensive smooth cast iron stuff, or the La Cruset enameled stuff.




  • I don’t mind a little bit of simplification, as the previous logo had a lot of little granular details that arent going to be as legible at different scales, but I’m not sure I’m entirely in love with the execution here. I like that they kept the nodes offset as opposed to the previous version for smaller scale applications, but the point where the left node originates from is too close to the base of the house, putting too many corners in close proximity for them to read clearly enough as separate corners and for them to not just merge into a bit of an organic wiggle if you’re not looking close enough.

    I don’t hate it though, and I think overall its a decent improvement in some respects. But I think the old one had more character, and was a bit better executed, even if it didn’t works as well at all scales