That’s the fine.
The original issue was not taking down illegal content in X even though there was a court order and a fine to do so, and withdrawing their legal representation from the country when they were expected to legally represent the company (i.e take responsibility for X breaking the law). Brazil requires companies to have that in order to operate, so X got blocked, and now the fine has been taken for their assets.
One technical reason for why FSR 1 isn’t very good but works in everything is that FSR1 is the only one that just takes your current frame and upscales it, all the newer ones are all temporal - like TAA - and use data from multiple previous frames.
Very simplified, they “jiggle” the camera each frame to a different position so that they can gather extra data to use, but that requires being implemented in the game engine directly.