• 2 Posts
  • 31 Comments
Joined 1 year ago
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Cake day: June 15th, 2023

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  • For me, the ethical dilemmas affect my enjoyment of games by how involved a scandal/cause of scandal is ingrained into the game. For example, I think Rowling’s views are horrendous and I would absolutely stay away from projects that she has influence in; however, I still picked up Hogwarts Legacy because the studio spoke out against her views, and even included representation in their game for those who she spewed hatred against. The story was almost entirely original, so Rowling’s influence was pretty much restrained to her having created the general world, and some minor character lore. The developers and designers did not cause the hate, so while it sucks some portion of my purchase went to Rowling (even if it was just in a license they paid, the success of the game would likely inspire them to make another, resulting in her getting more cash). It’s difficult to want to punish the teams that built the game when someone who was largely hands-off is the reason it felt a little gross to play.

    On the other hand, I’ve avoided High on Life because you need to hear Roiland talk through the majority of the game (until the patch replaces his voice). Squanch Games was owned by him, which means his views are likely reflected in larger portions of the game. I would be constantly reminded of Roiland, and his larger role likely means he profits quite a bit from the game doing well. While it’s certain that Squanch Games has great people working for them that I wouldn’t want to ‘punish’ by their game doing poorly either, it’s just tough for me to separate them. (Also yes I’ve heard Roiland’s charges were dropped, but the judgement was worded in a way that made it clear it was due to lack of damning evidence and not that he was necessarily absolved of accusations).

    I agree that it’s important to have discussions about topics and culture that surround projects like this so consumers can be aware of what their cash is supporting. Even though I did feel somewhat guilty buying Hogwarts, I also took the time to give $20 to The Trevor Project in an attempt to offset what Rowling would make from my purchase. Does that make up for it? Who knows.




  • I feel the same exact way! That’s part of what inspired me to write this - I have a couple of games on my Wii U that I would love to play, but I can’t be bothered to dig it out of a box in the garage, get the chargers charged up, and find a space to plug everything in just to play a game for an hour or two for the nostalgia trip. Fortunately, Dolphin exists!

    Thank you for reading!






  • Unfortunately, the PlayStation One was discontinued by Sony in 2006, the same year they released the PlayStation 3. While a standard consumer could be recommended to simply upgrade to a more modern system like even the PlayStation 4, having PS1 consoles for feet may impact your ability to upgrade - especially if you’re located in the US where healthcare can be difficult to come by.

    Maybe take a look at the PlayStation Classic Sony released a few years back. However, it’s important to note that it is a mini console, so the size will be smaller than what you’re used to and may not be as comfortable. They may work as a stop-gap while you scour eBay or other online markets for a quality refurbish job; maybe aim to find some released closer to the last run in 2006 for longevity purposes.

    Good luck!



  • I’m not one to care much about graphics either, and I usually enjoy seeing Nintendo rise to the challenge in creating artistically pleasing games that are stylized to make the most of the hardware rather than pushing polygons and making everything look as realistic as possible. Games like Windwaker, Skyward Sword, and Super Mario 3D World are breathtaking despite being on comparatively under powered hardware.

    However, there are other game play opportunities that show themselves with better hardware. Paths tend to be able to be more open, more enemies can be on the screen, and more actions can happen simultaneously. Even the lack of loading screens is huge! The freedom we get now in Breath of the Wild and Tears of the Kingdom is so immersive, it’s easy to get sucked into the game without it needing to load and breaking up the action. Another great example is the newest Ratchet and Clank game on PS5, the different environments you hop around to in that game is incredible.

    But you’re absolutely right - Nintendo isn’t looking to compete anymore, not really anyway. They’re content creating the experiences they want to bring to their fans at a price point that is accessible but doesn’t cost them money. As long as their bottom line isn’t suffering, they’re happy to just keep doing what they’re known for. The lack of innovation with their online service is more than enough evidence of that.


  • I completely agree! I’m just interested to see if Nintendo thinks they need to innovate and change the continuously change the wheel to compete with the new market it created, or if they’ll just think that their software will do the heavy lifting for them. Asus isn’t making games, and Steam might as well not be…so minus portability and otherwise PC exclusives, Nintendo still doesn’t have much direct competition.

    At least Nintendo doesn’t seem to need to feel the pressure of an adversary to innovate other than keeping their company alive, for better (Wii, Switch) or worse (Wii U).