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Joined 1 year ago
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Cake day: August 9th, 2023

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  • Encased is a CRPG, heavily inspired by the classic Fallout games, bringing it’s mechanics into the modern age. It’s story is based on the classic book “Roadside Picknick” (known for being the inspiration of the Stalker series) and is very well written. It has a story narrator, similar to the Divinity: Original Sin games and a very in depth character creation. At the start you choose a department of a research company to work in, which will change the way you interact with many characters, adding some replay value. Anything more I could say would be a spoiler, but the entire beginning (first half to one hour) is an absolute banger.

    It’s my favorite indie game of the last few years and at the time of writing this, it is currently 90% of on steam, an absolute bargain












  • Well, thanks for that in-depth answer. It’s nice to talk about the actual contets of a game for once, instead of only talking around it like it’s usually the case nowadays.

    It’s very interesting to hear about all this. I actually think there are a lot of games with far worse monetisation (think all the Airplane/Train simulators where you can buy singular vehicles for hundreds of dollars).

    I’ll probably won’t play it tho, I don’t have the money, Conputing Power, or time lol


  • Honest question I have been wondering:

    Why SC out of all the space sim/sandbox games? Is there anything that this game has that no other game provides? Something about the community, a combination of features, gameplay loop or something else?

    There are hundreds of games in that genre but many people obviously like SC so much that they are willing to spend larger amounts of money on it. I really wonder what it is exactly or if it’s just the general feel that game has. It’s not an easy question to answer from an outside perspective, its hard finding anything about SC at all except about its monitisation.

    And again: I’m genuinely curious and not judging. People can like whatever game they want and spend as much money as they are willing to part with. I have often searched for an answer to this, but most articles/videos either say “expensive crap” if they don’t like it or don’t go beyond “it’s a space sim” if they do.


  • The Headline isn’t everything that’s going on.

    This is not the first time something like this happened, some months back someone upload a mod that removed all rainbow flags from the spiderman game. Im guessing its the exact same thing like the last time: Someone made a new account to upload a mod that was only made to spark controversy. The mod itself didn’t matter, the author is just a troll that wanted a reaction from this. They knew they would get banned so they made a new account. Nexus has the same stance on this as last time: they don’t platform trolls so they removed it. It’s not about the mod, it’s about the authors intentions, which are to harm the platform




  • I totally understand this. But I feel like there are better ways to monetize work than this.

    I absolutely respect modders that link sites like patreon or buymeacoffee and I have previously given money to modders who’s mods I enjoyed (because they deserve it).

    Modding should work as a community effort. By paywalling a mod or tool, you are separating the community into people that can throw out money every day and the ones that can’t.

    I probably see it this way because I come from the modding community around the Bethesda games, where it is forbidden to paywall mods.

    In the end, I agree with you that People that put in a lot of work into great modifications deserve to get payed. But they should ask, not force the users to pay.