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Cake day: June 28th, 2023

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  • Teodomo@lemmy.worldtoxkcd@lemmy.worldxkcd #2942: Fluid Speech
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    5 months ago

    Wait, Verlan is l’envers, stromae is maestro… Is this Verlan thing just like Rioplatense Spanish’s Vesre? (Vesre basically means revés i.e. inverse)

    EDIT: Just looked it up on Wikipedia and it turns out this phenomenon happens in a number of languages: Riocontra in Italian (riocontra -> contrario), Podaná in Greek, Šatrovački in Serbia, Totoiana in Romanian.








  • I also think there is something to it just being the 90s or so and not having much choice.

    Absolutely. I enjoyed and played a lot out of King of Dragon Pass back in the day. Yesterday I sat down to finally play its spiritual successor Six Ages: Ride Like the Wind. From what I remember from KoDP it plays exactly the same (at least during the first hour). Yet I couldn’t force myself to keep playing it. Same way nowadays I can’t seem to get hooked with genres I used to play a ton as a kid: RTS games like Age of Empires II and Warcraft 3, life sims like The Sims, point & click graphic adventures like Monkey Island, traditional roguelikes, city builders, etc. Other genres I try to get back into and I do manage to play a ton of hours of but I’m never able to finish like when I was young (e.g. JRPGs)

    When I try to play many of those games I tend to feel kinda impatient and wanting to use my limited time to play something else that I feel I might enjoy better. A good modern 4X game with lots of mod support like Stellaris or Civ6 instead of RTS games which have always felt a bit clunky to me. Short narrative games like Citizen Sleeper or Roadwarden instead of longer ones I’m not able to finish. Any addictive modern roguelite, especially if it features mechanics I particularly like (like deckbuilding and turn-based combat). If I ever feel interested to play a life sim or a city builder nowadays it has to feature more RPG elements and/or iterative elements and/or deckbuilding and a very compelling setting to me. And so on.

    It feels like many of the newer genres (or the updated versions of old genres) are just more polished and fine-tuned than genres that used to be popular in the 90s and the 2000s. They just feel better to play. And to be fair in some cases they might be engineered to be more addicting, too. Like, I did finish Thimbleweed Park some years ago but I feel like nowadays no one is going to play witty point & click graphic adventure games with obscure puzzles if they can play a nice-looking adventure game filled with gacha waifus.



  • cultural marxism

    As someone who lost a friend to that rabbit hole, I really think we should put that far right conspiracy theory between quotation marks when named alongside things that actually exist. Communism and feminism are real (even if they are perceived as demonic by these people, they still at least exist). “Cultural marxism” doesn’t even have entity, it’s just bullshit entirely made up by the usual grifters





  • Yeah. It’s weird, almost all of these have some level of controversy. Starfield. Hogwarts Legacy and Rowling’s transphobia controversies. There were attempted boycotts of Atomic Heart by Ukraine sympathizers for a variety of alleged reasons. Some lifelong fans of The Last of Us were reneging of the franchise after learning that its creator Neil Druckmann was inspired by Israel-Palestina to create TLOU and recently posted an Israel flag in his Instagram. There was controversy about Dave the Diver being considered an indie game by most casual people (and being nominated as such for awards) and further discussion about what’s an indie. SIFU was criticized by journalists for negative portrayal of a foreign culture and briefly became a bit of a darling for online right-wingers that hate video game journalists. Even Baldur’s Gate 3 was milked a bit as a darling by people that generally dislike current video game devs and accuse them of being lazy. I also even saw someone using solo-developed Lethal Company as a bludgeon against other developers. Only ones I don’t remember seeing controversies about are Labyrinthine and Red Dead Redemption 2.

    It almost feels like the classic coordinated troll-voting campaign by 4chan or whatever but those tend to have a right-wing bend and I don’t know if they would’ve voted for Atomic Heart (I don’t know if the would have voted BG3 either but I assume that one’s kinda unstoppable). It’s kind of weird because a couple years ago when Trump was praising Russia right-wing gamers might have voted for the Russia game to piss off liberals. But with the current wars there’s a lot of right-wingers supporting Ukraine and Israel. So I don’t know.



  • Games of about 10hs from before 2019?

    • King of Dragon Pass: Tribe management game/text adventure with illustrations. Felt it was interesting in both mechanics and vibes
    • Plants vs Zombies: Addictive comedy-themed tower defense
    • Alundra: PS1’s Zelda
    • Gris: Atmospheric 2D puzzle platformer
    • Celeste: Rewarding 2D platformer with nice music
    • The Lion’s Song: Graphic aventure light on gameplay and heavy on story and atmosphere. 4 chapters about early 20th century Austrian artists and scientists with themes like art, gender, identity, memory, society, etc.
    • Orwell: Keeping an Eye on You: You play as a government employee tasked with finding people deemed as terrorists by the gov by scouring their social networks. There’s different ways to play it
    • Papers, Please: Similar to above but as a border control agent
    • The Banner Saga: Tactical RPG bases on viking mythology
    • Rebuild: Gangs of Deadville: Management of a group/colony of customizable survivors in a zombie apocalypse. Web game

    These are more recent but they should require very low specs:

    • Roadwarden: Very well written and immersive text adventure with RPG elements. Low fantasy world, you’re assigned as a roadwarden by a far away nation to a dangerous and sparsely populated wildland.
    • Landnama: Viking tribes settling Iceland. Plays like a well designed board game in video game form. Real time with pause.
    • Citizen Sleeper: Incredible cyberpunk text-heavy adventure with RPG elements and a narrative focused on being humane in a not so humane world with a not quite humane body


  • Yes we have vosotros (in Spain) or ustedes (in the rest of the Spanish-speaking world -can’t speak for Equatorial Guinea though). But we don’t call it a 4th person pronoun. It’s just the plural form of the 2nd person pronoun:

    1st singular: I / yo

    1st plural: we / nosotros

    2nd singular: you / tú, vos, usted if you wanna be formal

    2nd plural: plural you, y’all / ustedes, vosotros

    3rd singular: she, he, singular they / ella, él, elle (that last one mostly used among the young queer/progressive community in some countries)

    3rd plural: they / ellos, ellas, elles (same above)

    Don’t know what a 4th person pronoun would be. And I’m a Spanish teacher in South America lol



  • 1) Hybrid visual novels (ie visual novels with some gameplay element, be it some basic adventure/exploration/mystery mechanics like the Ace Attorney series, RPG or Tactical RPG elements, management, deckbuilding or whatever) that have very good writing (think something like Roadwarden or Citizen Sleeper) and/or a loveable cast of characters (like Ace Attorney).

    2) Sci-fi and/or fantasy books that have good writing (by which I mean not that hollow, mass-produced, repetitive, overly simple YA-style prose —don’t want to offend YA lovers, I’m just tired of it). Bonus points if they have some elements of social criticism, and even more bonus points if they have very compelling worldbuilding and characters. I’m thinking of stuff like Ursula K. Le Guin’s The Dispossessed, The Left Hand of Darkness and Rocannon’s World, Susanna Clarke’s Jonathan Strange & Mr Norrell, Ted Chiang’s short story “Story of Your Life”, most of Jorge Luis Borges’ short stories, Angélica Gorodischer’s Kalpa Imperial, Ann Leckie’s Ancillary Justice, Dino Buzzati’s short story “The Seven Messengers”, Ursula Vernon’s webcomic Digger, Winston Rowntree’s webcomic Watching, Italo Calvino’s If on a Winter’s Night a Traveler, etc.

    3) Logical puzzle games that have the same quality of atmosphere and setting as Return of the Obra Dinn.

    4) Turn-based videogames (they can be RPGs, roguelites, management games, visual novels, text adventures or whatever else as long as it’s not action-focused, based on reflexes or time-sensitive without pause) that have very strong setting, atmosphere and writing (if they don’t have a traditional story, at least good writing in the occasional dialogue lines). Some preferred settings are:

    • Decadent worlds (like Darkest Dungeon, Dredge, Fallen London, Sunless Sea, Cultist Simulator, Book of Hours, The Shrouded Isle)

    • 18th to 20th century history/alternate history (like The Great Ace Attorney, The Lion’s Song, The Last Door, Amnesia: Rebirth, Return of the Obra Dinn)

    • Sci-fi in general —can be cyberpunk but not necessary— (like Citizen Sleeper, Tacoma, Soma, The Talos Principle, The Red Strings Club, Chrono Trigger, 2064: Read Only Memories, Subnautica, Stellaris)

    • Very current (as in 2020s or close) focused settings (like Unpacking, Orwell: Keeping an Eye on You, one night hot springs, missed messages., What Remains of Edith Finch)

    • Traditional and/or generic fantasy but well written (like Roadwarden, Wildermyth, Final Fantasy Tactics, Legend of Mana, The Banner Saga, Suikoden II, Terranigma, Grandia, Lunar: Silver Star Story Complete, Alundra… many of these I played young so their writing might not be as good as I remember)

    • Other historical/alternate history settings previous to 18th century as long as they’re well written (like King of Dragon Pass, Landnama)

    But I’m also open to anything I’m not used to in videogames as long as it has those elements (strong writing, setting, atmosphere), like urban fantasy/new weird/fantastic realism type of stuff like Disco Elysium, whimsical settings a la Undertale/Deltarune or ambiguous mindscapes like in Celeste and Gris.

    5) Mechanically speaking, something that reaches the same heights as Slay the Spire. I don’t know what it is, I’ve played many other deckbuilding roguelites and/or roguelites with a tree-style map chasing that same high. And some were better than others (I guess shout-out to Monster Train, FTL, Pirates Outlaws, Griftlands, Roguebook, Iris and the Giant, Dicey Dungeons, Star Renegades). But none have absorbed me like it did despite it having uninteresting (to me) writing and visuals. Maybe it was just because it was my first with those ideas.

    6) I was exposed to a lot of anime/manga when I was a teen and even if I never feel like I want to watch/read most of them these years, I still have some lingering weakness for some of its tropes and aesthetics when applied to videogames. I’m talking about trainwreck-style games that are awful and strangely compelling at the same time, like Danganronpa and Zero Escape. Or, to speak of one that feels much higher quality while still having some puzzling choices, 13 Sentinels: Aegis Rim. It’s hard to describe this vibe (maybe “anime aesthetics, very ambitious in some ways but messy and still beholden to certain clichés, occasionally managing to be deep but usually just coasting on pseudo-philosophical anime bullshit”) and I really never feel like actually playing these games but once a year or so when there comes a day I just don’t feel like doing anything I don’t mind laying in my bed watching full no-commentary gameplays of these kinds of games. So if you know of something similar to those I’d like to bookmark that for the future.