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Cake day: June 23rd, 2023

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  • I just followed the official tuto, plus the install of mono/C# stuff. Did it again on my laptop, took a little while but it was easy as a breeze.

    The only hard thing to make work was m$ visual code for the C# scripting, it actually still doesn’t work more than basic code highlighting, doesn’t have a working godot intellisense nor can I compile or run the godot engine from it. I just run it from the Godot editor though.


  • Valmond@lemmy.worldtoGaming@lemmy.zipUnity cancels the stupid Runtime Fee
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    4 days ago

    I’m an old gamedev and software dev. I switched to Linux because I felt like every day there was some new, not better just different thing with windows you had to integrate. I feel the same for unity, I recall when they (2.7?) just downgraded from doubles to floats and my whole world didn’t work any more (tools included ofc).

    Just started with Godot C# on Linux, and I feel so in control (after some setup stuff ofc but I feel that that will only happen once) that I can just spend my time on my game and nothing else. So liberating.






  • Me:

    Shows a demo function just to show how it could be done.

    Manager: (looking in his manager book)

    -“So it’s already implemented!”

    Me: no it needs to be programmed first

    Manager: but it already is, i can see it on screen!

    Me: it has to be implemented correctly.

    Manager (looking in book again)

    -“How much time if you implement quickly as quick as possible?”

    Me: it will take X time.

    Manager: Starts to call tech-lead and chief boot-licker to “convince” me it doesn’t need that much time.

    After 3 hours of painful meeting I say okay okay okay and pushes ‘best I could do’ to production in the same evening. Reinforcing the idea that I’m a lying bad programmer and that Manager, tech-lead and chief boot-licker are correct.

    Source: 10 years of gamedev