I have read some bad fucking Star Wars books in my youth. Still love them. Even Darksaber, where a random hutt builds a death star because it’s actually even easier to build planet-destroying weapons than Disney made it seem.
I have read some bad fucking Star Wars books in my youth. Still love them. Even Darksaber, where a random hutt builds a death star because it’s actually even easier to build planet-destroying weapons than Disney made it seem.
You are using a Masterlock 176. It can be opened with a Masterlock 176.
Yep, it sounds pretty much exactly like what people expected.
Honestly, I’m on a bit of a Star Wars kick lately and it’s been long enough since I’ve played an Ubisoft open world to find some enjoyment, so I might pick this up. But it certainly doesn’t sound like it’s going to blow me away.
Yeah, there was a whole kerfuffle about it because all the files were still on the disc, therefore some jurisdictions re-rated the game to some version of adults only. Rockstar definitely did all the development work to get that sex in the game, they just decided not to show it in normal gameplay.
Love this light novel. Far too relatable.
Idk if it’s just the angles but the art looks a little off. Hopefully works out well when it airs, just gives me weird vibes.
I know AI translation is improving in many cases, but this feels like it’s going to go badly.
A lot of people will barely put up with MTL on free sites, and there are more than enough properly translated works out there as alternatives that there isn’t a reason to put up with bad translation. I can see the service bombing pretty badly. But if it doesn’t bomb we then see a justification for flooding the market with lower quality works.
I don’t think AI translation is at a point where this doesn’t look like a lose-lose situation. It’s just testing to see whether the market can be enshittified in a profitable way.
On the one hand, Ina would be a great roommate in that she never leaves her room.
On the other hand, I’m pretty sure I recall a room cleaning stream in which a certain priestess basically just spent a ton of time throwing cans that were lying around into a bag, which doesn’t sound great.
I went from being glad this goofy-looking game is getting some attention to realizing I wasn’t one of those 5000 wishlists already. Oops.
Game looks like it’ll be a fun little experience, I’m looking forward to it!
I had to double take that scene. I was like cool, head flies off, hope he’s dead, chainsaw devil’s here… wait a minute…
There actually is a Rick and Morty short in this style and with this director from a few years back.
It’s not exactly peak Rick and Morty or anything, but it’s so surreal and weird that it’s kind of enthralling: https://youtu.be/-kdltv_CSHE
Oh hell yeah. The web novel is fantastic, the manwha is a great adaptation, and if they provide this a bit of care it should be a great show.
That said, it takes a while to really get going. The physical manwha started coming out and the entire first two volumes are by and large just okay. Depending on the pacing of the first season it might not blow up the way it could or should simply because it won’t be very good yet.
I’m 31 and it happens sporadically, but in the past couple of weeks I had one guy double-take because he figured there was no way I was that old and one lady who gave me a good ol’ “keep doin’ what you’re doin’.”
The ego boost is necessary since my body insists on groaning every time I sit down.
It’s the maccas nuggets, really. God bless Bae, she needs it.
It’s been almost a decade since I used C++ and had to verify, but after some quick searching around it looks like it hasn’t changed a ton since I last looked at it.
You can use smart pointers, and certainly you should, but it’s a whole extra thing tacked on to the language and the compiler doesn’t consider it an issue if you don’t use them. Using new in C++ isn’t like using unsafe in rust; in rust your code is almost certainly safe unless marked otherwise, whereas in C++ it may or may not be managed properly unless you explicitly mark a pointer as smart.
For your own code in new codebases this is probably fine. You can just always make your pointers smart. When you’re relying on code from other people, some of which has been around for many years and has been written by people you’ve never heard of, it becomes harder to be sure everything is being done properly at every point, and that’s where many of these issues come into play.
C and C++ require more manual management of memory, and their compilers are unable to let you know about a lot of cases where you’re managing memory improperly. This often causes bugs, memory leaks, and security issues.
Safer languages manage the memory for you, or at least are able to track memory usage to ensure you don’t run into problems. Rust is the poster boy for this lately; if you’re writing code that has potential issues with memory management, the compiler will consider that an error unless you specifically mark that section of code as unsafe.
It is genuinely ridiculous how much content there is in this game for the price. Like, a lot of it looks like an excuse to play the same levels a dozen times with minor variations, but then there are tons of levels, lots of events, ongoing updates with new content of all types, so many different towers and upgrades to play with, community maps to add even more variety… It looks like I’ve played over 200 games and I have so much of the game that I haven’t even touched yet.
Just to throw a few other options on the pile:
If they put the effort in this could be a really good show. The LN has a lot of rough edges, but on the whole it’s a great concept that goes in interesting directions. But the art does a surprising amount of heavy lifting; the depicted horror of the characters to those unfamiliar with them creates this interesting dichotomy with how a lot of the day-to-day interactions proceed, and it would be really easy to just gloss over that and make a fairly generic isekai.
Honestly? Bash. I tried a bunch a few years back and eventually settled back on bash.
Fish was really nice in a lot of ways, but the incompatibilities with normal POSIX workflows threw me off regularly. The tradeoff ended up with me moving off of it.
I liked the extensibility of zsh, except that I found it would get slow with only a few bits from ohmyzsh installed. My terminal did cool things but too slowly for me to find it acceptable.
Dash was the opposite, too feature light for me to be able to use efficiently. It didn’t even have tab completion. I suffered that week.
Bash sits in a middle ground of usability, performance, and extensibility that just works for me. It has enough features to work well out of the box, I can add enough in my bashrc to ease some workflows for myself, and it’s basically instantaneous when I open a terminal or run simple commands.
I know the story isn’t really that interesting, and the anime adaptation isn’t that brilliant, but I’m still excited. Solo Leveling is good at hyping me up and the hype only goes up from here.