Seconding, Mindustry is much more visually pleasing to me than Factorio. From the screenshots I’m looking at, Factorio’s graphics just don’t have consistent composition, so elements in the same image look out of place. Shadows aren’t even going in the same direction or logical lengths, and only sometimes they’re pure black giving weirdly high contrast in certain objects and not others. Many environments are various shades of puke colors. The perspective looks weird to me, as if we could turn the map 90 degrees and then all the buildings would look like the leaning tower of Piza.
I would compare and contrast between the original Fallout, perhaps, or as Captain Aggravated here else said, “Factorio does look like Age of Empires with a 3 pack a day habit.”.
Now, whether these are problems or style is a matter of opinion, and furthermore whether it should have an appealing style (as Cpt. Agg also said, pollution is a theme in the game) but some of those points are objectively straying from conventionally appealing elements.
Freedom of speech may be great in the abstract, as an ideal, but unfortunately it isn’t very useful when speech platforms are controlled by the owning class. Our speech means little compared to the speech of national TV channels, news outlets and restricted social platforms. The utopian marketplace of ideas becomes a rigged supermarket.
I highly recommend the book Manufacturing Consent, which explains some core systematic factors which shape the US mass media (also applicable to other countries) into essentially a largely-homogeneous echo chamber without the need for legally censoring opposing speech.
Hardly - they’re doing this to spread their message, not to have a good faith discussion and expose themselves to other viewpoints. It’s purely predatory, and removing their platform reduces their impact. Yes, they will always find ways to communicate but they struggle more to find ways to advertise and recruit without public platforms amplifying them.