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Cake day: August 29th, 2023

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  • With the exception of indy games if they’re priced in a way I’m happy to take a punt, I only buy games after putting a few hours into the pirate copy. With the near extinction of demos and amount of bs out there over the last decade plus this became my only way of buying. It’s why I bought the first KCD back in the day.

    Without a copy to evaluate, I’m happy to wait for it to be cracked, and then happy to wait for the DRM to be removed before purchasing to avoid any related performance issues. It’s a shame, but I’m not gonna lose sleep over it…


















  • I often took the same approach back when buying a game was a financial consideration. But even though now 4/5 times I already know hat I’m buying and just pay, there are still the 1/5 times I’ll pirate first as I’m really on the fence. Due to this I have a few games I ended up completing on pirate, but bought the game (and DLC if relevant) with 0 hours in my library because good work deserves recognition.

    Otherwise we risk losing those good developers to other careers or into the AAA meat grinder.

    For clarity I’m talking Indy titties here, I doubt I average much above 0.5/year AAA purchases anymore

    Edit: actually I’ll go one step further. If I pirate your game and hate it, then its delete and forget. If I buy your game and hate it that’s a potential negative review, maybe even though me and that title we just a bad fit. This is why demos need to become ubiquitous again