Looks exciting, and the basic example in the user guide seems more intuitive than pandas. Looking forward to see how it’s going to integrate with bokeh and plotnine, though.
On the Fediverse also as @mapto@qoto.org
Можете да намерите и като @mapto@masto.bg
Abito in Italia @mapto@feddit.it
Looks exciting, and the basic example in the user guide seems more intuitive than pandas. Looking forward to see how it’s going to integrate with bokeh and plotnine, though.
I guess you misunderstood my providing illustrative examples in parentheses. Replace or remove the examples, the argument is still valid.
In another subthread they’ve pointed out that processing food also changes its protein density, most obviously by water transfer.
This is not a problem with the nutrition of foods, it is the metric that is poorly designed. One more argument against the chart
Your seem to insist to twist this towards vegan wars, but this is you. It’s not the graphics, it’s not me.
Upfront analysis and design is very close to independent from the technology, particularly at the I/O level
What’s wrong with reducing density through absorption (of water)?
To me it seems that your interpretation completely disregards the Y-axis. On the other hand, I wouldn’t think the colour coding does a good job in separating along the carnivorous-vegetarian-vegan scale.
Q: what do we do? A: profile and decompose. Should not be that distant as a thought
So much wrong about this chart. It is factually correct, but it answers the wrong question.
This chart makes it way too easy to optimise for cheap protein, which is misleading. It is not this what it takes to have a healthy organism. It takes a varied diet, with balanced quantities of liquids (see milk), vitamins (see sprouts), fatty acids (see salmon), minerals (see shrimps, eggs, walnuts), actually carbs (potatoes, rice, spaghetti), and much more…
Definitely my preference. However, for someone just starting (and not used to pressing TAB or calling help() ), an empty prompt might be intimidating.
That’s why I typically suggest interactive tutorials, e.g. any of these two: https://www.learnpython.org/en/Hello%2C_World! https://futurecoder.io/course/#IntroducingTheShell
If you do that, nothing will actually be checked. You need to explicitly run
pyright
in CI.
Are you suggesting that you prefer to do the type validation upon execution? I’d like to have the checks done beforehand, be it in the IDE during coding or in CI. This way the feedback loop is shorter.
Then, backwards compatibility is a big thing in python, unlike node. So when typehints were introduced in 3.5 with PEP 484, they had to be optional.
At least Typescript defines the semantics of its type hints. Python only defines the syntax! You can have multiple type checkers that conflict with each other!
It is a bit more complicated than that. Here’s a quote the above-mentioned PEP (3.5 was back in 2015, we’re at 3.12 now and typehints have evolved):
Note that this PEP still explicitly does NOT prevent other uses of annotations, nor does it require (or forbid) any particular processing of annotations, even when they conform to this specification. It simply enables better coordination, as PEP 333 did for web frameworks.
Have you looked at this one? https://pypi.org/project/onboot/
I guess the answer at this point in time is: it allows you to define the function replacements that matter to you in pnk.lang. But if so, ksh is not a first choice for maintainable code.
So it boils down to: can it “transpile” (transpret rather) its own code?
Even looking into the readme and pink.lang, I’m still unsure what this does. I can imagine, but one single example would be nice. Bonus points if it is actually something useful
On the readme in GitHub it appears that “any” excludes MySQL and SQLite as destinations, and this among the dozen or so DBMS they care to list
Let’s say that for millions of years a healthy biosphere grew around forests and the balance worked. Now you come to tell us it doesn’t. Wouldn’t you think it’s a bit unconvincing?
I wonder why forestation is not present in this chart, as it is a low-cost carbon capture with side benefits. Sure, it is hard to scale, but reducing current deforestation rates would be a big step.
Why would the logs be emitting CO2 (rotting?) if they are alive and growing?
The way you put it, it sounds that you have issues with the language. I can relate to that, but JS is what browsers understand natively. Probably using TypeScript is a good alternative, as static typing helps you keep afloat as the project grows.
As for Phaser itself (can be used with TypeScript), it depends what kind of game you’re making. Even older versions of phaser have the typical programming affordances to make 2D games like assets and physics. Having said that, it’s fair that other engines have visual editors, and possibly more tutorials and other resources.
But yes, phaser is hardly HTML, so weird choice for the course.
I’m sorry, but doesn’t sound very convincing. The strongest (reiterated) argument is “venv is standard”, but so is docker.